Ludography
The Endless Forest cover

2006 · Indie · Simulation

The Endless Forest

The Endless Forest is a multiplayer online game and screensaver. Players inhabit the bodies of deer with human faces and communicate with other players through sounds and body language.

Released
15 February 2006
Platforms
Windows
Genres
IndieSimulation
Developers
—
Publishers
Tale of Tales
Modes
MultiplayerSingle-player
Perspective
Third personBird view / IsometricAuditory
Themes
FantasyOpen world

About

The Endless Forest is a multiplayer online game for Microsoft Windows by Belgian studio Tale of Tales. In the game, the player is a deer in a forest without direct goals or the ability to chat with other players. Pictograms above player's heads represent their names. Players communicate with one another through sounds and body language.

Keywords

  • magic
  • forest
  • no dialogue

Media

The Endless Forest screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player begins the game as a fawn. In a little over a month, the deer grows up and becomes a stag. Common activities include exploring the forest, eating, drinking water, and sleeping under trees. There are also social activities that deer commonly engage in, such as dancing, pool parties, hide and seek, and tag.

Abiogenesis is a mechanic that allows the developers to intervene directly on the game environment, and allows them to change things in real time. It is an event that either happens randomly, or is organized in advance. For example, cages can fall from the sky, disco balls and soap bubbles will pop up.

Story

The Endless Forest consists of seven main areas: First Forest, Birch Forest, the Ruin, the Pond, the Old Oak, the Playground and the Twin Gods Statue.

The First Forest was the first part of the forest to be created, as well as the only section originally released. Its flora consists of poppies, hyacinths, and ferns, while the fauna consists of doves, butterflies, fireflies, and squirrels. Butterflies are seen floating over the hyacinths in the daytime, while fireflies replace them when it becomes nighttime.

Development

The creators of The Endless Forest strived to create an artistic game, a moving painting. Dubbed by its developers as a "multiplayer online game and social screensaver", The Endless Forest is not a mainstream MMORPG – it is highly unlike other MMORPGs The most notable difference between The Endless Forest and other MMORPGs is the lack of violence and human communication (talking) in-game.

The game's prototype was originally commissioned by the Musee d'Art Moderne Grand-Duc Jean, Luxembourg, in 2003. Phase One was first released on September 12, 2005. This Phase included the Ruins and the ability to hop. 5 was released, with the special addition of ABIOGENESIS.

Reception

Since its first release, The Endless Forest has received much positive feedback from the public. The Endless Forest has been invited to exhibitions such as Le Cube Festival, Game/Play, Bradford Animation Festival, IETM Autumn Plenary Meeting, VELOCITY festival, Play Cultures, Els límits de la natura ("The Limits of Nature") at Centre d'Art La Panera, Gameworld at LABoral Centro de Arte y Creación Industriale, Night Garden at Mediamatic, Mediaterra, Pixel Me, Edge Conditions at the San Jose Museum of Art, and more. In addition, The Endless Forest has been featured in many magazines, such as German gaming magazine, GEE, as well as the Pittsburgh Post-Gazette. Game also has been featured in TV programs, such as "Bez Vinta" on Gameland TV. Other remarks center upon the game's unfinished nature, as well as hope for what may lie in store for the future.

1 in 5 players discovered the game through fanart posted on deviantART.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 December 2005Worldwide

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Description adapted from its source, CC BY-SA 4.0.