Ludography
More scores
GameFAQsJust Right/Tough
3.95/5
Player reviews
95% positive47 reviews
Runs on
Windows, Mac, Linux
Price
US$5.99

Where to get it

The Feeble Files cover

1997 · Adventure Soft · Adventure · Point-and-click adventure

The Feeble Files

This is a humorous point and click adventure game from the creator of the Simon the Sorcerer series of games. You play an alien called Feeble (who is voiced by Robert Llewyllyn, best known for his role in the science-fiction sitcom, Red Dwarf). He lives in a world controlled by the Omni-Brain, which aims to keep everybody happy and successful. As such, unhappy people are killed, and over a million laws exist.

Released
1997
Platforms
LinuxWindowsmacOS
Genres
AdventurePoint-and-click adventurePuzzleScience
Developers
Adventure Soft
Publishers
Adventure Soft
Modes
Single-player
Perspective
Third person
Themes
Science fictionComedy
Engine
Adventure Graphic Operating System
Country
United Kingdom
Languages
English, French, German, Italian, Polish, Spanish (Spain)
Time to beat
13hmain story14hcompletionist

About

The Feeble Files is a 1997 adventure video game developed and published by Adventure Soft for Microsoft Windows, and republished by MacPlay for Macintosh in 2001 in Europe and 2002 in the United States. The game is a comedic science fiction title in which players assume the role of Feeble, an alien tasked with burning crop circles across the galaxy. Adventure Soft began development of the game after seeking different subject matter to their Simon the Sorcerer series of adventure games. The studio pivoted to 3D computer graphics, creating animations using Silicon Graphics hardware. Drawing from science fiction literature and television as inspiration, the studio hired Red Dwarf actor Robert Llewelyn to provide voice acting for the titular protagonist.

Upon release, The Feeble Files received a generally positive reception, with reviewers praising the game's writing, sense of humor and performances, and criticism directed at its puzzle design, difficulty and interface. Some reviewers of the Mac version remarked that the game's visuals had dated poorly by the time of release. The game was republished for GOG.com in December 2008.

Players say

Media

The Feeble Files screenshot 1

The articlegameplay, story, development, reception

Gameplay

For interaction the game uses a point-and-click navigation system synonymous with adventure games. The player is in control of the main character, Feeble, and must solve various puzzles to advance through the game and complete his quest. The player later gets the opportunity to use SAM, a robot with a penchant for genocide, to solve certain puzzles in the game. When using SAM the players cursor changes and different options are available to interact with objects in the environment, adding more depth to the gameplay.

At one point during the game the player must win several arcade games in order to advance, but these games use completely different gameplay methods and often proved to be difficult for players. In the end Adventure Soft released a saved game just after the arcade section to allow people to carry on playing.

Story

The Feeble Files is loosely based on elements of the dystopian novel Nineteen Eighty-Four by George Orwell which describes a government and society similar to Feeble's and features a protagonist with similar ambitions as Feeble's.

Feeble: A young and able scientist at the Ministry of Galactic Uncertainty (Crop Circle Division) whose main task is to travel to far corners of the galaxy, such as Earth's solar system, in order to covertly burn circles in crop fields. The purpose of this activity, according to the in-game encyclopaedia, is to stimulate curiosity and paranoia about the universe in a planet's inhabitants, and thereby the development of science and technology, such that the planet will eventually become valuable enough to be worth invading and assimilating. After another day at work, Feeble encounters an asteroid field on his way back and accidentally crashes into a Voyager space probe, which in turn crashes into his workplace, thus getting him in serious trouble and, eventually, into the Freedom Fighters.

Development

The Feeble Files was developed by Adventure Soft, a British game development company created by Mike and Simon Woodroffe, who had previously released the Simon the Sorcerer series of games. Simon stated that The Feeble Files was conceived shortly after release of Simon the Sorcerer II as a subtler and more mature concept, as a means to expand his horizons as a writer, and "have a break" from the series to explore new characters and ideas. It was inspired by science fiction literature including The Hitchhiker's Guide to the Galaxy, 1984 and Brave New World. British science fiction television was also an influence; Simon was influenced by Blake's 7, Doctor Who, and Red Dwarf, and the game featured the voice acting of Red Dwarf actor Robert Llewellyn as the protagonist.

Development of The Feeble Files was undertaken by Simon and Michael Woodroffe as leads, with additional staff including programmer Alan Bridgman and a team of twelve graphic artists. The studio incurred great cost in investing in Silicon Graphics workstations and staff training to implement the 3D computer graphics for the characters and backgrounds, which were some of the earliest in an adventure game. These were rendered in 3D in Super VGA, animated using PowerAnimator, and converted into 2D sprites in a method similar to Donkey Kong Country. The title of The Feeble Files was satirical and influenced by the film Meet The Feebles and the television show The X-Files; in Germany the game and its protagonist were renamed to Floyd: There are Still Heroes.

Reception

The Feeble Files received generally positive reviews. Critics generally enjoyed the game's writing and sense of humour, and praised its distinctly British voice acting and accents. 'Writing that British accents complemented the "drily humorous" tone of The Feeble Files, Adventure Gamers enjoyed the comic relief of the game and praised its worldbuilding and attention to detail. John Altman of Computer Games Strategy Plus praised the game's charm and wit, highlighting the game's variation between satire, slapstick, and "deliciously edgy" and "darker" undertone. In contrast, PC Zone found the game's irony and pop-culture references tiresome, stating its "heavily referential" nature indicated its creators were "short on original ideas".

Reviewers expressed a mixed assessment of the graphics, with some praising it, and others finding them lacking; reviews of the 2003 Mac version noting the graphics had dated poorly. The game's interface also received criticism, with Adventure Gamers stating inventory navigation and use of separate menus for picking up, using, and combining objects "totally unnecessary and counter-intuitive".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1997Worldwide · North America 15 June 2021
macOS15 June 2021North America
Linux15 June 2021North America

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Description adapted from its source, CC BY-SA 4.0.