
- 66/100
- Players24 ratings
- 70/100
- Critics1 review
More scores
- Metacritic9 critic reviews
- 79/100
- Metacritic usersuser score
- 78/100
- GameFAQsEasy/Just Right
- 4/5
- Player reviews
- 92% positive6,998 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$9.60
Where to get it

2020 · Adventure · Incremental
The Longing
Nintendo console exclusive
In utter loneliness, miles below the surface, it is your task to... wait. For 400 days... in real-time.
- Released
- 5 March 2020
- Platforms
- AndroidLinuxNintendo SwitchWindowsmacOS
- Genres
- AdventureIncrementalIndiePuzzleRole-playingSimulationWalking simulator
- Developers
- —
- Publishers
- Application Systems Heidelberg
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Fantasy
- Country
- Germany
- Age ratings
- USK 6GRAC ALLCLASS_IND 14ESRB E10+PEGI 12
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 1 more
- Time to beat
- 16hmain story52hcompletionist
About
The Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer can continue regardless of the player's actions, but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings.
Developer Anselm Pyta conceived of The Longing after hearing the Kyffhäuser legend while visiting the Barbarossa Cave. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by dungeon synth music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to playtesting difficulties.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The Longing is a point-and-click adventure game that takes place in an underground kingdom. The player controls the Shade, a lonely creature serving an elderly king. After the king falls asleep to regain his diminished powers, the Shade is tasked with awakening its master after 400 days in real time. The Shade can explore caves, gather resources to furnish its home, or perform other activities such as reading classical literature and drawing.
Interaction with the world is slow-paced, with the Shade's walking speed being particularly slow. Many aspects of gameplay depend upon the passage of time, including puzzles that require the player to wait for a certain period to progress. Performing actions inside the Shade's home causes time to pass at an increased rate. For example, reading books and decorating the walls with drawings makes the in-game timer advance more rapidly.
Story
The Longing begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world and recalls that an exit from the caves exists far above where the king sleeps.
If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised and created a world without longing "by destroying everything inside of it". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit.
Development
Development of The Longing began in 2014 and lasted six years. Developer Anselm Pyta had a background creating Flash animations that were released on Newgrounds, until he co-founded Studio Seufz in 2017. The concept for The Longing came from Pyta's experience hiking in the Barbarossa Cave. According to the Kyffhäuser legend, the cave was home to an old king who slept inside for hundreds of years; a related poem mentioned a dwarf checking on the king once per century to see if he would awaken.
Pyta was struck by the character, perplexed about how the dwarf lived its life with so much waiting. He created most of the game alone, including its art, sound design, and mechanics, but received some help with the coding. He used Photoshop to draw the backgrounds, and Adobe Flash to animate the characters; both elements were coded and merged in Unity.
Reception
Reception of the game was largely positive. On the review aggregator website Metacritic, the PC and Switch versions received generally favorable reviews. OpenCritic assessed that the game was recommended by 74% of reviewers. Some critics praised The Longing's experimental premise.
Adventure Gamers recommended it to players who liked unusual gameplay, or enjoyed video games as an art form. PC Gamer in Swedish called it a "fascinating experiment" with plenty of atmosphere. The Washington Post said that it demonstrated the potential of what video games could do.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Deep Stories Bundle
Games like this
Nintendo exclusive67Reigns: Game of Thrones
2018 · Android, Linux +4
Adventure · Indie
Nintendo exclusiveYggdra Union
2019 · Remaster · Android, Game Boy Advance +3
Adventure · Indie
Nintendo exclusive83Unavowed
2018 · Linux, Nintendo Switch +2
Adventure · Indie
75Yes, Your Grace
2020 · Android, Nintendo Switch +5
Adventure · Role-playing
Nintendo exclusive77LUNA: The Shadow Dust
2020 · Linux, Nintendo Switch +2
Adventure · Indie
Nintendo exclusive77Unforeseen Incidents
2018 · Linux, Nintendo Switch +2
Adventure · Indie
78Forgotton Anne
2018 · Android, Nintendo Switch +5
Adventure · Indie
Nintendo exclusive72Milkmaid of the Milky Way
2017 · Android, Linux +4
Adventure · Indie
Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
