Ludography
82/100
Players526 ratings
88/100
Critics12 reviews
More scores
Metacritic23 critic reviews
87/100
Metacritic usersuser score
73/100
GameFAQsTough
3.78/5
Player reviews
85% positive17,432 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$39.99

Where to get it

The Looker cover

2016 · Thekla · Adventure · Indie

The Looker

Timed PlayStation exclusive

The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.

Released
26 January 2016
Platforms
AndroidPlayStation 4WindowsXbox OneiOSmacOS
Genres
AdventureIndieMetroidbrainiaPuzzle
Developers
Thekla
Publishers
Thekla
Modes
Single-player
Perspective
First person
Themes
Science fictionOpen worldMystery
Country
United States
Age ratings
GRAC ALLPEGI 3USK 0CERO AACB GESRB ECLASS_IND 10
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), English, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazil) and 3 more
Time to beat
17hmain story20hwith extras37hcompletionist

About

The Witness is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by Myst, the game involves the exploration of an open world island filled with natural and human-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment.

Announced in 2009, The Witness had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly after releasing Braid. The financial success of Braid allowed him to hire a larger production team without ceding creative control over the final product. To create the game's visual language, the team developed their own game engine and retained artists, architects, and landscape architects to design the structures on the island.

›Story

You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.

You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The Witness is a first-person puzzle video game. The player, as an unnamed character, emerges from an underground bunker and explores an island with numerous structures and natural formations. The island is roughly divided into eleven regions, arranged around a mountain that represents the ultimate goal for the player. g.

their solutions may all involve symmetry). Throughout the island are yellow boxes housing turrets. These can be activated once the puzzles within the box's region have been solved. When activated, the turrets emerge to shine a light toward the top of the mountain, indicating that a section is complete.

Development

The Witness was envisioned after Jonathan Blow released Braid. After seeing the title become a success in 2008, Blow took time off from "serious development" to prototype new game concepts, spending a few months on each. The concept that proved to be the basis for The Witness was a prototype that Blow considered to be "very ambitious and challenging". He considered it risky as it would include the development of a 3D gameplay engine, and feared that he would "fall back to square one"—referring to his lifestyle before the success of Braid—should it fail.

Despite these challenges, Blow continued to go forward with The Witness as it was also the most compelling prototypes he had crafted. Direct development work on the title began in late 2008.

Reception

The Witness received "generally favorable reviews" on all platforms, according to the review aggregator website Metacritic.

Chloi Rad of IGN awarded the game a perfect score of 10/10, calling it a masterpiece and stating that it was "[a] beautiful, powerful, and cleverly designed puzzle game with a wealth of mysteries to unravel." Brenna Hillier from VG247 praised the game's use of a first-person perspective to present what otherwise could have been a simple series of puzzle boards, and was impressed by the steep learning curve that the puzzles presented, "impossible, incomprehensible puzzles melt into simple exercises after you’ve visited nearby locations". Aaron Riccio of Slant Magazine found that there was a "jarring shift" once the player reached the puzzles inside the mountain, with puzzles that relied more on obfuscation in a more clinical environment, contrasting with the rest of the island.

Legacy

The Witness is widely regarded as one of the best games of the 2010s. The game appeared on 'Best of the decade' features from IGN, Polygon, NME, CNET, and National Post. Edge considered the game the 22nd-best game of all time in 2017, and IGN ranked it the 59th-best in 2022.

The Witness inspired the parody video game The Looker by Subcreation Studio, released in 2022.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 January 2016Worldwide
PlayStation 426 January 2016Worldwide
Xbox One13 September 2016North America · Worldwide 13 September 2016
macOS8 March 2017Worldwide · Europe 12 March 2017
iOS21 September 2017Worldwide

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Licensing

Description adapted from its source, CC BY-SA 4.0.