
- 82/100
- Players526 ratings
- 88/100
- Critics12 reviews
More scores
- Metacritic23 critic reviews
- 87/100
- Metacritic usersuser score
- 73/100
- GameFAQsTough
- 3.78/5
- Player reviews
- 85% positive17,432 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac
- Price
- US$39.99
Where to get it

2016 · Thekla · Adventure · Indie
The Looker
Timed PlayStation exclusive
The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.
- Released
- 26 January 2016
- Platforms
- AndroidPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- AdventureIndieMetroidbrainiaPuzzle
- Developers
- Thekla
- Publishers
- Thekla
- Modes
- Single-player
- Perspective
- First person
- Themes
- Science fictionOpen worldMystery
- Country
- United States
- Age ratings
- GRAC ALLPEGI 3USK 0CERO AACB GESRB ECLASS_IND 10
- Languages
- Arabic, Chinese (Simplified), Chinese (Traditional), English, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazil) and 3 more
- Time to beat
- 17hmain story20hwith extras37hcompletionist
About
The Witness is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by Myst, the game involves the exploration of an open world island filled with natural and human-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment.
Announced in 2009, The Witness had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly after releasing Braid. The financial success of Braid allowed him to hire a larger production team without ceding creative control over the final product. To create the game's visual language, the team developed their own game engine and retained artists, architects, and landscape architects to design the structures on the island.
›Story
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The Witness is a first-person puzzle video game. The player, as an unnamed character, emerges from an underground bunker and explores an island with numerous structures and natural formations. The island is roughly divided into eleven regions, arranged around a mountain that represents the ultimate goal for the player. g.
their solutions may all involve symmetry). Throughout the island are yellow boxes housing turrets. These can be activated once the puzzles within the box's region have been solved. When activated, the turrets emerge to shine a light toward the top of the mountain, indicating that a section is complete.
Development
The Witness was envisioned after Jonathan Blow released Braid. After seeing the title become a success in 2008, Blow took time off from "serious development" to prototype new game concepts, spending a few months on each. The concept that proved to be the basis for The Witness was a prototype that Blow considered to be "very ambitious and challenging". He considered it risky as it would include the development of a 3D gameplay engine, and feared that he would "fall back to square one"—referring to his lifestyle before the success of Braid—should it fail.
Despite these challenges, Blow continued to go forward with The Witness as it was also the most compelling prototypes he had crafted. Direct development work on the title began in late 2008.
Reception
The Witness received "generally favorable reviews" on all platforms, according to the review aggregator website Metacritic.
Chloi Rad of IGN awarded the game a perfect score of 10/10, calling it a masterpiece and stating that it was "[a] beautiful, powerful, and cleverly designed puzzle game with a wealth of mysteries to unravel." Brenna Hillier from VG247 praised the game's use of a first-person perspective to present what otherwise could have been a simple series of puzzle boards, and was impressed by the steep learning curve that the puzzles presented, "impossible, incomprehensible puzzles melt into simple exercises after you’ve visited nearby locations". Aaron Riccio of Slant Magazine found that there was a "jarring shift" once the player reached the puzzles inside the mountain, with puzzles that relied more on obfuscation in a more clinical environment, contrasting with the rest of the island.
Legacy
The Witness is widely regarded as one of the best games of the 2010s. The game appeared on 'Best of the decade' features from IGN, Polygon, NME, CNET, and National Post. Edge considered the game the 22nd-best game of all time in 2017, and IGN ranked it the 59th-best in 2022.
The Witness inspired the parody video game The Looker by Subcreation Studio, released in 2022.
Awards
Releases by platformdates and regions as published
Games like this
Timed PlayStation85The Witness
2016 · PlayStation 4, Windows +3
Adventure · Indie
PlayStation exclusive73Ether One
2014 · PlayStation 4, Windows
Adventure · Indie
Timed PlayStation74Adrift
2016 · Meta Quest, PlayStation 4 +4
Adventure · Indie
82Antichamber
2013 · Linux, Windows +1
Adventure · Indie
Timed PlayStation87The Talos Principle
2014 · Android, Linux +6
Adventure · Indie
66Maize
2016 · PlayStation 4, Windows +1
Adventure · Indie
87Outer Wilds
2019 · Nintendo Switch, PlayStation 4 +5
Adventure · Indie
Timed PlayStation82Soma
2015 · Linux, Nintendo Switch +5
Adventure · Indie
Collections1 collection
Licensing
- Freeware gamesGames distributed as freeware
Description adapted from its source, CC BY-SA 4.0.
