

1989 · Mindcraft · Role-playing
The Magic Candle
Nintendo console exclusive
The Magic Candle is best described as an Ultima clone. Its a top-down party-driven RPG.
- Released
- 1989
- Platforms
- Apple IICommodore C64/128/MAXMS-DOSNES
- Genres
- Role-playing
- Developers
- Mindcraft
- Publishers
- Mindcraft
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- United States
- Languages
- English
About
The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.
Keywords
- turn-based
Media

The articlegameplay, story, development, reception
Gameplay
Dwarves - very short but exceptionally strong.
Elves - tall and slender with special attachment to the forests.
Story
Players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas.
Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle. However, if the candle melts and Dreax escapes, there is no consequence.
Reception
James V. Trunzo reviewed The Magic Candle in White Wolf #17 (1989) and stated that "Magic Candle seems to offer the best of the old with a refreshing dash of the new, and both novice and veteran gamers should enjoy the challenge presented by this new release from Mindcraft."
The Magic Candle was reviewed in 1989 in Dragon #148 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. Scorpia of Computer Gaming World in 1989 gave the game a very positive review, noting that killed monsters tend to stay dead, a welcome change from the "endless wave" of other CRPGs. Criticisms included the relatively slow combat and the inability to quickly find people or shops in town.
Legacy
The Magic Candle was successful enough to have sequels: The Magic Candle II: The Four and Forty (1991), and The Magic Candle III (1992). The Keys to Maramon (1990) was an action-title spin-off. Bloodstone: An Epic Dwarven Tale, released in 1993, is a prequel to The Magic Candle. The series also spawned two spin-offs: Siege (1992) and its sequel Ambush at Sorinor (1993) are tactical strategy games, both taking place in the world of The Magic Candle.
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Collections1 collection
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Description adapted from its source, CC BY-SA 4.0.