Ludography
77/100
Players647 ratings
86/100
Critics15 reviews

Where to get it

The Outer Worlds cover

2019 · Obsidian Entertainment · Adventure · First-person shooter

The Outer Worlds

The Outer Worlds is a new single-player sci-fi RPG from Obsidian Entertainment and Private Division. As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you decide to become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable.

Released
25 October 2019
Platforms
Nintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
Genres
AdventureFirst-person shooterRole-playingShooter
Developers
Obsidian Entertainment
Publishers
Private Division
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionOpen world
Engine
Unreal Engine 4

About

The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. Set in an alternate future, the game takes place in Halcyon, a distant planetary system colonized by megacorporations. In the game, players assume control of a passenger from a lost colony ship, who is revived by a scientist and tasked with rescuing their fellow colonists and taking down the corporations responsible for the colony's impending doom. The game is played from a first-person perspective, and players can use combat, stealth, or dialog (persuasion, lying and intimidation) options when encountering potentially hostile non-player characters. Players can make numerous dialog decisions which influence the branching story.

Led by Tim Cain and Leonard Boyarsky, the creators of the Fallout series, the development of The Outer Worlds began in April 2016. Firefly, Futurama and Deadwood all inspired the game's world and characters. The team used striking color to depict its game world, and the team was influenced by the Art Nouveau style and the works of Alphonse Mucha and Moebius. The game was envisioned to be narrower in scope compared to other role-playing games although a number of locations and characters were still cut due to time and budget constraints, as well as the team's unfamiliarity with using the game's engine.

›Story

In The Outer Worlds, you awake from hibernation on a colonist ship lost in transit to its destination on the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds.

Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later than you expected only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you decide to become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable.

Welcome to the future - try not to break it.

Keywords

  • aliens
  • character customization
  • space
  • customizable characters
  • character creation
  • rpg elements
  • the game awards - best narrative - winner
  • the game awards - best performance - nominee
  • the game awards - best roleplaying game - nominee
  • the game awards - game of the year - nominee

Media

The articlegameplay, story, development, reception

Gameplay

The Outer Worlds is an action role-playing video game played from a first-person perspective. At the beginning of the game, players create their avatar (dubbed the Stranger in-game) and are given six attribute points to distribute across six categories (strength, dexterity, intelligence, perception, charm and temperament). These attributes determine the character's baseline ability in combat, stealth, and engaging in interactions with other non-playable characters (NPCs). For instance, a character with points in strength has additional inventory space, while a character with points in charm and perception gains additional dialog options.

Players also choose from one of 15 aptitudes which give minor gameplay bonuses. The chosen attributes and aptitude cannot be changed after character creation but players will get more attribute points as the game progresses.

Story

S. President William McKinley was never assassinated. As a result, Theodore Roosevelt didn't succeed him, and the great business trusts of the era were never broken up, leading to a hyper-corporate, class-centric society dominated by powerful megacorporations. In this timeline's future, following a global war and the invention of faster-than-light travel, various corporations began sponsoring the colonization of outer space, often terraforming alien planets with varying results.

Thousands of Earth residents would sign up for the chance of a fresh start in a new star system. The art, architecture, and technology of the colonies display a unique blend of Art Nouveau, Old West, steampunk, and dieselpunk aesthetics.

Development

The Outer Worlds was developed by Obsidian Entertainment, the developer behind Fallout: New Vegas. Tim Cain and Leonard Boyarsky, two creators of the Fallout series, served as the game's directors. Both worked together at Interplay Entertainment and Troika Games before departing for other studios. Cain joined Obsidian in 2011, and when he was given the opportunity to create a new intellectual property for the company in April 2016, he invited Boyarsky to join him as his co-director.

A prototype was put together six months after development began, showcasing the three pillars of gameplay: combat, stealth and dialogue. The team wanted players to build and optimize their character as they see fit, so the team did not introduce any character class. The upgrade system allowed players to create "hybrid" characters who excel at two of three ways of gameplay (combat, stealth or dialogue). Originally the player character had access to special abilities, though they were later moved to companion skills so the companions would be more involved in combat and as a way to further highlight their personalities.

Reception

The Outer Worlds received "generally favorable" reviews from critics for most platforms, with the exception of the Nintendo Switch version which received "mixed or average" reviews, according to review aggregator website Metacritic. The Switch version was criticized for its downgraded visuals and technical limitations.

Many critics noted its similarity to Fallout games. Sam Machkovech from Ars Technica wrote that the game was a "dizzying, dense shot at reclaiming the indisputable glory of Fallout: New Vegas". Adam Rosenberg from Mashable also remarked that The Outer Worlds was essentially a Fallout game but one with its own distinct sense of identity. The free-form character building was strongly praised by critics for allowing each player to have a distinct experience, encouraging them to experiment with different gameplay styles, and increasing the game's replayability.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows25 October 2019Worldwide
PlayStation 425 October 2019Worldwide
Xbox One25 October 2019Worldwide
Nintendo Switch5 June 2020Worldwide
PlayStation 5Next-Gen Optimization Patch Release15 March 2021Worldwide
Xbox Series X/SNext-Gen Optimization Patch Release15 March 2021Worldwide

Editions and related releases

Included in
The Outer Worlds: Board-Approved BundleThe Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle
Downloadable content
The Outer Worlds: Expansion Pass
Expansions
The Outer Worlds: Peril on GorgonThe Outer Worlds: Murder on Eridanos
Remastered as
The Outer Worlds: Spacer's Choice Edition

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Collections8 collections

Description adapted from its source, CC BY-SA 4.0.