Ludography
65/100
Players24 ratings
68/100
Critics10 reviews
More scores
Metacritic12 critic reviews
64/100
Metacritic usersuser score
76/100
GameFAQsEasy-Just Right
3.75/5
Player reviews
89% positive1,068 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

The Silver Case cover

1999 · Remaster · Grasshopper Manufacture · Adventure · Puzzle

The Silver Case

Timed PlayStation exclusiveRemaster

This is the first time "The Silver Case" has been fully localized to English.

Released
7 October 1999
Platforms
LinuxNintendo DSNintendo SwitchPlayStationPlayStation 4WindowsmacOS
Genres
AdventurePuzzleVisual novel
Developers
Grasshopper Manufacture
Publishers
ASCII Corporation
Modes
Single-player
Perspective
First personText
Themes
ActionMystery
Country
Japan
Age ratings
ACB R 18+PEGI 16ESRB M
Languages
English, Japanese
Time to beat
15hmain story18hcompletionist
Composers
Masafumi Takada

About

The Silver Case is an adventure visual novel video game developed by Grasshopper Manufacture and published by ASCII Entertainment for the PlayStation in 1999. It was directed, designed and co-written by Goichi Suda. A remastered version was released digitally by Grasshopper Manufacture worldwide for Windows and macOS in 2016. A port for the PlayStation 4 was released by NIS America in 2017; this was a physical release.

A Japanese release of the PlayStation 4 version was released in March 2018 by Nippon Ichi Software. A Linux port was released in August 2017. A port for the Nintendo DS was also in development; it was never released due to Suda's dissatisfaction with the final product. A port for the Nintendo Switch was released in 2021.

›Story

"1999 - the "24 Wards". A string of mysterious serial killings plagues the city.

The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous "Silver Case". However, nobody knows the true identity of Kamui.

Has he really returned? Who is this infamous serial killer?"

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The Silver Case is a text-based point and click adventure visual novel video game where players take control of different characters through two linear scenarios: in the "Transmitter" scenario, players take the role of a detective solving a serial murder mystery, while in the "Placebo" scenario, they control a freelance journalist covering the investigation. The scenarios are divided into six chapters each, making a total of twelve chapters.

During gameplay sequences, the player moves through environments in first-person. Proceeding through the scenario, story events play out in special windows against a single background: some are dedicated to text, while others show scenery related to events in the game. These scenery are a combination of 2D and 3D artwork, real-world photographs incorporated into the game, limited full-motion graphics, and short live-action sequences. At some points in the game, quiz questions are shown for the player to answer, in addition to mini-games the player can complete. There are also puzzles which are strongly related to the game's text-based features and presentation.

Story

The Silver Case revolves around two different groups of characters in Ward 24. The Heinous Crimes Unit consists of detectives Tetsugoro Kusabi, Sumio Kodai, Chizuru Hachisuka, Kiyoshi Morikawa, Morichika Nakategawa, HCU chief Shinji Kotobuki, and the rookie player character. Crossing paths with the detectives is freelance reporter Tokio Morishima. Both parties soon come into conflict with Kamui Uehara, an assassin who was involved in a brutal crime 20 years ago and is now resurfacing as a threat to order in Ward 24.

The game divides the story into two threads: "Transmitter" follows the player character, Kusabi, and the HCU as they solve crimes; while "Placebo" follows Tokio as he reports on those same crimes, whilst dealing with his own personal issues.

Development

The Silver Case was the debut title of Grasshopper Manufacture, a then-independent company formed in 1998 by video game developer Goichi Suda after leaving Human Entertainment following the completion of Moonlight Syndrome, a spin-off from Human's Twilight Syndrome series. The Silver Case, and consequently Grasshopper Manufacture, was born from Suda's wish to create something original, having only worked on pre-existing projects for Human. While the development team was independent, the production itself was supported by the game's publisher ASCII Entertainment, who had initially suggested a collaboration with Suda when he left Human, and whom Suda had approached with the concept for The Silver Case following the formation of Grasshopper Manufacture. When the genre had been selected, Suda's main challenge was to create something different from any other game in the genre.

During development, the team was faced with severe financial restrictions, which further exacerbated the problems caused by a small staff as they could not produce all the art assets normally needed for such a game. To compensate, Suda created what he termed the "film window engine": illustrations and text were relegated to dedicated windows. This allowed development to continue. Story sequences were also communicated through 3D CGI and inserted live-action and anime sequences.

Reception

The remaster version received "mixed or average" reviews according to review aggregator website Metacritic.

Japanese gaming magazine Famitsu gave The Silver Case a score of 30 points out of 40: while one of the reviewers noted that the display windows were sometimes difficult to see, the magazine's critics were generally positive about the game's atmosphere, comparing it favorably to Suda's previous work on Moonlight Syndrome. Prior to its release in the West, The Silver Case was highlighted in multiple articles by 1UP.com as an early example of Suda's distinctive style.

Legacy

The release of The Silver Case helped establish both Suda and Grasshopper Manufacture in the Japanese gaming industry. The themes explored in The Silver Case would recur in later Suda projects, including the internationally released Killer7. Suda would later say that, when making Killer7, he tried to revisit and refine the thematic, narrative and gameplay elements he envisioned and developed for The Silver Case.

An episodic sequel to The Silver Case was developed for mobile platforms by Grasshopper Manufacture. Titled The 25th Ward: The Silver Case, it was a text-based adventure game with action commands linked to number inputs. The episodes were released between October 2005 and March 2007, with later versions releasing between 2007 and 2011: the game was divided into three scenarios of five episodes each. A remake of Ward 25 for the DS was initially planned alongside its predecessor, being announced around the same time. It was eventually remade for PlayStation 4 and PC, releasing in 2018.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows7 October 2016Worldwide
macOS7 October 2016Worldwide
Linux7 October 2016Worldwide
PlayStation 418 April 2017North America · Europe 21 April 2017
Nintendo Switch18 February 2021Japan · Europe 6 July 2021 · North America 6 July 2021

Editions and related releases

Included in
The Silver Case 2425
Derivative works
The Silver Case 2425
Part of
Silver Jiken
Remaster of
Silver Jiken

Games like this

Collections10 collections

Years

Themes

Development status

Description adapted from its source, CC BY-SA 4.0.