Ludography
84/100
Players994 ratings
89/100
Critics9 reviews
More scores
Metacritic47 critic reviews
88/100
Metacritic usersuser score
80/100
GameFAQsEasy
3.98/5
Player reviews
92% positive40,347 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

The Stanley Parable cover

2013 · Expanded edition · Davey Wreden · Adventure · Indie

The Stanley Parable

Expanded edition

A first-person exploration game built around branching narrative choices and an omniscient narrator who reacts to the player's decisions. Players navigate an office environment, choosing whether to follow or defy the narrator's directions, with each choice leading to different story paths and endings. Originally released as a Half-Life 2 mod in 2011, it was remade as a standalone title in 2013 and later expanded with The Stanley Parable: Ultra Deluxe in 2022, which added new routes, environments, and endings across additional platforms.

Released
17 October 2013
Platforms
LinuxWindowsmacOS
Genres
AdventureIndieInteractiveMetafictionText adventure
Developers
Davey Wreden
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Comedy
Engine
Source
Country
United States
Age ratings
GRAC 12+
Languages
Danish, Dutch, English, French, German, Italian, Polish, Portuguese (Portugal), Russian, Spanish (Spain), Turkish, Ukrainian
Time to beat
1hmain story2.5hwith extras6hcompletionist
Composers
Blake Robinson, Yiannis Ioannides, Christiaan Bakker

About

The Stanley Parable is a 2013 story-based video game designed and written by developers Davey Wreden and William Pugh. In the game, the player guides a silent protagonist named Stanley alongside narration by British actor Kevan Brighting. As the story progresses, the player is confronted with diverging pathways. The player may contradict the directions of Brighting's ''The Narrator'', which, if disobeyed, will be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game resets to the beginning.

The Stanley Parable was originally released on July 31, 2011, as a free modification for Valve's Half-Life 2 by Wreden. Together with Pugh, Wreden later released a stand-alone remake using the Source engine under the Galactic Cafe studio name. The remake recreated many of the original mod's choices while adding new areas and story pathways, as well as overhauling the game's graphics entirely. It was announced and approved via Steam Greenlight in 2012, and was released on October 17, 2013, for Windows.

›Story

Stanley is employee number 427 at a large corporation, where his job consists entirely of monitoring data on a computer screen and pressing buttons as instructed. He has never questioned his work or his purpose. One day, the screen goes blank and Stanley realizes the entire office is empty. Every coworker has vanished without explanation.

Guided by the voice of a narrator who claims to know Stanley's story, Stanley begins exploring the abandoned building. But the narrator's version of events may not be the only one, and Stanley must decide whether to follow the path laid out for him or forge his own way through a world that seems determined to tell him who he is.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player has a first-person perspective, and can travel and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no combat or other action-based controls. The Narrator presents the story to the player. He explains that the protagonist Stanley is employee 427 in an office building. Stanley is tasked to monitor data coming from a computer screen and press buttons appropriately without question.

One day, the screen monitoring data goes blank, which has never happened before. Stanley, unclear on what to do, begins to explore the building and discovers that the workplace is completely abandoned.

Development

The original Stanley Parable was released as a mod of Half-Life 2. Davey Wreden, 22 years old at the time of the mod's release, was inspired to create The Stanley Parable about three years prior, after considering the typical storytelling narratives within video games, and thinking of what would happen if the player would go against that narration; he also saw this as a means towards his planned career as a game developer. As a video game player, Wreden found that most major triple-A titles at the time made many assumptions about the player's experience and fitted that within the game, and rarely provided answers for "what if" questions that the player may consider. Wreden believed that recent games with more engaging or thought-provoking stories, including the Metal Gear Solid series, Half-Life 2, Portal, Braid, and BioShock, started to approach this void, giving reason for the player to stop and think about the narration instead of simply going through the motions.

Though his initial intent was a personal project simply to try to make such a game that asked the questions about why people play video games, Wreden found that there were other gamers that had been considering the same type of questions. He set out to make a game that would be the subject of discussion for players after they completed it. According to Wreden, his design document for the game was "Mess with the player's head in every way possible, throwing them off-guard, or pretending there's an answer and then kinda whisking it away from in front of them." Wreden decided to use an "unconventional narrator" in order to work with the idea of what would happen if the player elected to disobey the narrator.

Reception

Within two weeks of its release, the mod was downloaded more than 90,000 times. Responses of most players were positive, and Wreden became "an overnight internet sensation among hardcore gamers".

The Stanley Parable mod was acclaimed by journalists as a thought-provoking game, praising it for being a highly experimental game that only took a short amount of time for the player to experience. Many journalists encouraged players to experience the game themselves, desiring to avoid spoilers that would affect the player's experience, and to offer discussions about the game within their sites' forums. Ben Kuchera of Ars Technica noted that while the game purportedly gives the player choice, many of these end up lacking an effect, as "to feel like you're in more control than you are". Brighting's voice work was considered a strong element, providing the right dry British wit to the complex narration.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 October 2013Worldwide
macOS19 December 2013Worldwide
Linux9 September 2015Worldwide

Editions and related releases

Based on
The Stanley Parable
Expanded editions
The Stanley Parable: Ultra Deluxe
Followed by
Q111513644
Follows
The Stanley Parable
Part of
The Stanley Parable
Standalone expansions
The Stanley Parable Demonstration
Expanded edition of
The Stanley Parable
Built on it
The Stanley Parable DemonstrationThe Stanley Parable: Ultra Deluxe

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Collections7 collections

Description adapted from its source, CC BY-SA 4.0.