

Remake · Fool's Theory · Role-playing
The Witcher Remake
Remake
Previously codenamed Canis Majoris, The Witcher Remake is being built from the ground up in Unreal Engine 5. It is being developed by the Polish studio Fool's Theory, in collaboration with veteran staff from The Witcher series, and is still in development.
- Released
- —
- Platforms
- Xbox Series X/SWindowsPlayStation 5
- Genres
- Role-playing
- Developers
- Fool's Theory
- Publishers
- CD Projekt
- Modes
- Single-player
- Perspective
- Third person
- Themes
- Open world
- Engine
- Unreal Engine 5
About
The Witcher (Polish: Wiedźmin pronounced [ˈvʲɛd͡ʑmʲin]) is a 2007 action role-playing game developed by CD Projekt Red for Windows and Mac OS X. It was based on the fantasy novel series The Witcher by Polish author Andrzej Sapkowski. The game's story takes place after the events of the main saga.
The Witcher received positive reviews from critics. A console version, The Witcher: Rise of the White Wolf, was scheduled for release in 2009 using an entirely new engine and combat system. This was suspended as a result of payment problems with console developers Widescreen Games. A sequel, The Witcher 2: Assassins of Kings, was released in 2011. The third installment, The Witcher 3: Wild Hunt released in 2015 and the fourth, The Witcher 4 is planned to release in 2028.
Keywords
- vampire
- drugs
- dark fantasy
- elves
- witches
Media

The articlegameplay, story, development, reception
Gameplay
There are three camera styles available in The Witcher: two isometric perspectives, where the mouse is used to control most functions, and an over-the-shoulder view, which brings the player closer to the in-game combat while limiting vision. In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.
The story takes place in a medieval fantasy world and follows Geralt of Rivia, one of a few traveling monster hunters who have supernatural powers, known as Witchers. Players can choose one of three fighting styles to use in different situations and against different foes. The fast style allows for more rapid, less-damaging attacks with a higher chance of hitting faster enemies; the strong style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style features sweeping attacks best used if Geralt is surrounded. The player can switch between the styles at any point.
Story
Set in the Continent of the Witcher franchise, the player assumes the role of Geralt of Rivia, a wandering genetically enhanced monster hunter for hire. The game takes place around five years after the events of The Lady of the Lake. Geralt is accompanied by his longtime allies and fellow witchers, Eskel, Lambert, and instructor Vesemir, as well as sorceress Triss Merigold of Maribor and the field medic Shani. In addition, characters in the game originally from the books include Geralt's companions Dandelion the poet, the dwarf Zoltan Chivay, King Foltest of Temeria, his daughter Princess Adda (who was previously cursed into the form of a striga, but was cured by Geralt), King Radovid of Redania, and the spectral King of the Wild Hunt, a conqueror from another world. Characters original to the game include the boy Alvin, the sorcerer Azar Javed, the mercenary Professor, and Jacques de Alderberg, the Grand Master of the religious faction Order of the Flaming Rose.
Geralt awakens at the School of the Wolf's mountain fortress Kaer Morhen, with no memory of who he is or how he arrived there. He is taken in by his witcher brothers as well as Triss Merigold, who seeks a remedy for his mysterious condition. Kaer Morhen is suddenly attacked by an unknown group of assailants, who escape with the School of the Wolf's key mutagens and formulae that detail how to create witchers. Pursuing this faction, Geralt travels to the Temerian capital Vizima.
Development
Before CD Projekt's involvement, Metropolis Software (which CD Projekt bought in 2009 and closed in 2010) had obtained a license from Andrzej Sapkowski for his novels in The Witcher series, around 1997. However, due to several other projects that the studio was involved in at the time, and concerns from their publisher TopWare about the materials' international appeal, the project never got further than some initial media and a playable level.
CD Projekt later approached Sapkowski for rights for the series. They were able to secure the rights for about 35,000 zloty (approximately US$9,500) from Sapkowski, who wanted all the payment upfront, rather than through royalties, even though these were offered to him. In a 2017 interview, Sapkowski said that at the time he had no interest in video games, and was only looking at the deal from a financial benefit standpoint.
Reception
The game received mostly positive reviews. The game's cumulative score stands at 81 out of 100 on Metacritic. Michael Lafferty from GameZone gave the game 8.8 out of 10, describing it as a deep, immersive game that will "ask you to think and make choices, not just hack and slash your way to glory". The Witcher's cinematic intro was nominated for the 2007 VES Awards in the category of Outstanding Pre-Rendered Visuals in a Video Game, and the game's soundtrack was voted "Best Fantasy Game Soundtrack" in the 2007 Radio Rivendell Fantasy Awards.
During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts and Sciences named The Witcher as one of the nominees for 2007's "Role-Playing Game of the Year"; however, it was eventually awarded to Mass Effect.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- The Witcher
- Remake of
- The Witcher
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Collections1 collection
Development status
- Games in developmentIn development
Description adapted from its source, CC BY-SA 4.0.