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TheHunter: Primal cover

2015 · Avalanche Studios · Shooter · Simulation

TheHunter: Primal

Hunt - Explore - Survive The most realistic prehistoric survival game ever created. Featuring a huge Cretaceous environment populated by horrifying all-stars, such as T-Rex, Triceratops, Utahraptor, Velociraptor and Quetzalcoatlus.

Released
31 March 2015
Platforms
Windows
Genres
ShooterSimulationAdventureIndie
Developers
Avalanche StudiosExpansive Worlds
Publishers
Avalanche StudiosExpansive Worlds
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionSurvival
Engine
Apex
Age ratings
ESRB TPEGI 12
Languages
Czech, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese (Brazil), Russian, Spanish (Spain), Swedish

About

theHunter is a series of simulation video games developed by Expansive Worlds and published by its parent company, Avalanche Studios. The first game in the series, known as theHunter: Classic, was developed and published by Emote Games, in association with Avalanche Studios, and released in April 2009. Subsequently, Avalanche Studios bought the rights to the franchise and opened Expansive Worlds as a subsidiary that would exclusively focus on theHunter development. A standalone expansion, theHunter: Primal, was developed and published by Expansive Worlds and Avalanche Studios, and released on March 15, 2015. The most recent entry in the series, theHunter: Call of the Wild, was developed by Expansive Worlds and published by Avalanche Studios on February 16, 2017.

Keywords

  • dinosaurs
  • prehistoric

Media

The articlegameplay, story, development, reception

Gameplay

theHunter games play as first-person hunting games that recreate hunting wild animals in a manner as realistic as possible. The initial setting is on an open world island based on various locations, including the islands and surroundings of Washington state in the United States. The player can hunt from a variety of animals ranging from Deer, Elk, Bears, Rabbits, Birds and other types depending on the reserves.

To play the player must first create a character on the game's website, which includes social networking tools and messaging capabilities to allow players to connect and share in-game experiences. Creating a character requires selecting an avatar from a pool of unique faces, and adding a unique name. Once a character is created and the tutorial completed, the player can hunt freely, activate missions and earn one of two types of in-game currency called gm$. Completing the first 3 whitetail deer missions unlocks further missions from other animals in the game.

Development

Prior to announcing theHunter: Classic, British developer Emote Games and Swedish developer Avalanche Studios revealed on 8 April 2008 that they had formed a joint venture through which they would create a "unique cross-format socially-enabled game". theHunter was officially announced on 17 September 2008. The game was released as a free-to-play title in April 2009.

Avalanche Studios announced on 18 February 2010 that they had acquired the intellectual property to theHunter: Classic from Emote Games. According to Avalanche Studios' chief technology officer, Linus Blomberg, the studio lost £35 million and 20 employees due to publishing deals in 2009, because of which they sought to take advantage of theHunter: Classic independently. He further noted that, although the game had 100,000 registered users at the time, the number of active users had declined significantly since November 2009. Christofer Sundberg, chief executive officer for Avalanche Studios, explained that the company planned to establish a separately managed subsidiary studio that would focus exclusively on theHunter: Classic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 March 2015Worldwide

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Years

Description adapted from its source, CC BY-SA 4.0.