
1997 · CipSoft GmbH · Adventure · MMORPG
Tibia
One of the earliest and most successful massively multiplayer online role-playing games (MMORPGs) in history, Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective. There are currently 68 game servers online, of which 24 in Europe, 25 in North America, and 19 in South America.
- Released
- 1997
- Platforms
- LinuxWindowsmacOS
- Genres
- AdventureMMORPGRole-playing
- Developers
- CipSoft GmbH
- Publishers
- CipSoft GmbH
- Modes
- Multiplayer
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Country
- Germany
- Age ratings
- ESRB E
- Languages
- English
About
Tibia is a multiplayer online role-playing game (MMORPG) released in January, 1997. It was developed and published by CipSoft. It is one of the earliest and longest-running MMORPGs, having reached its peak of popularity in 2007. The Tibia MMORPG is free to play but players are able to pay to upgrade to a premium account. Tibia is a two-dimensional tile-based game set in a fantasy world with pixel art graphics and a top-down perspective.
Keywords
- pirates
- ghosts
- orcs
- wizards
- vampire
- magic
- amazon
- shark
- fishing
- elves
- frog
- mummy
Media
The articlegameplay, story, development, reception
Gameplay
Tibia is a two-dimensional tile-based MMORPG with text-based elements. It is set in an open fantasy world that uses pixel art graphics, an oblique projection, and a top-down perspective. The core gameplay involves killing monsters to receive loot and gain experience, which causes the player to advance in level. Early in the game, players choose between one of five unique vocations, each of which uses different spells and abilities.
Players may complete quests to receive rewards, kill bosses to obtain rare items, fight other players, form guilds, buy and decorate houses or guildhalls, or spend time on idle activities like fishing, training skills, or role-playing with other players. Interaction with Tibia's NPCs is text-based, requiring the player to type keywords like "Hi" and "Trade" to interact with them, similar to many earlier text-based adventure games. Many of Tibia's quests and activities require a team of players, and players can speak to each other using the client's chat interface.
Development
Tibia's development began in 1995 as a hobby project of German students Guido Lübke, Stephan Payer, Ulrich Schlott and Stephan Vogler under the name CIP Productions. The first server went online in January 1997 and its growing popularity led to the creation of CipSoft GmbH in June 2001. Premium accounts were introduced the same year, which allowed players to pay a monthly fee to gain additional in-game benefits. In the years that followed, more features were introduced, including map expansions, new outfits, new game mechanics including a "skull system" for PvP, and additional game worlds.
The number of players online reached its peak at 64,028 players on November 28, 2007, with CipSoft reporting over 250,000 active players. 38%). Other countries included Mexico, Sweden, the United States, the Netherlands, Spain, Chile, Canada, Venezuela, United Kingdom, and Germany.
Releases by platformdates and regions as published
Editions and related releases
- Built on it
- PokeXGamesPSoul
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Collections1 collection
Description adapted from its source, CC BY-SA 4.0.

