Ludography
Tilt cover

1990 · Codemasters · Arcade

Tilt

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Released
31 December 1990
Platforms
Commodore C64/128/MAXZX Spectrum
Genres
Arcade
Developers
Codemasters
Publishers
Codemasters
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action

Media

Tilt screenshot 1

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1990Worldwide
Commodore C64/128/MAX31 December 1990Worldwide

Games like this

Added from the IGDB catalog; not on any collection yet.