The articlegameplay, story, development, reception
Gameplay
The left and right direction keys move Furrball from one area of a room to another. The up direction key moves Furrball from one room to another and through Acme emergency exits. The X button activates and fires the bomb bat disablers. The triangle button stops using the bomb bat disabler.
The circle button operates the mansion elevator (full power is required to enter). The square button activates control switches to gain power.
Story
Trapped inside Baroness Toonenstein's (Elmyra Duff) mansion, Furrball with panicky pals Plucky Duck and Hamton J. Pig, must avoid getting their brains swapped with Elmyra's cuddly creation and find the mansion's riches if they are able. In this haunted hide-n-seek, the only chance of escape is to redirect the mansion's "creepy" power and stop Elmyra in her nefarious machinations.









