
- 73/100
- Players2 ratings
- 80/100
- Critics1 review

2009 · Konami · Action · Rhythm
Tomena Sanner
Nintendo console exclusive
Players control a breakdancing salesman in this game for the Wii Shop and iOS devices.
- Released
- 4 August 2009
- Platforms
- WiiiOS
- Genres
- ActionRhythmSports
- Developers
- Konami
- Publishers
- Konami
- Modes
- Single-player
- Themes
- Comedy
- Country
- Japan
- Age ratings
- ESRB E
- Languages
- English
About
Tomena Sanner (トメナサンナー, Tomena Sannā) is a video game by Konami originally created as a trilogy for Japanese mobile services i-Mode, Yahoo! Keitai, and EZweb, and later compiled into one game released internationally for iOS and WiiWare.
Keywords
- aliens
- basketball
- dinosaurs
- ninja
- robots
- caveman
- dancing
- digital distribution
- music and rhythm
- split-screen multiplayer
- game title announcer
- panda
Media

The articlegameplay, story, development, reception
Gameplay
The player controls Hitoshi Susumu, a businessman who is running late, as he runs forward in a two-dimensional perspective and avoids a variety of obstacles on his way to reach each level's goal line, where a dance party is being held. Each level has a time limit, and the player must try to avoid slowing down by colliding with people, objects, and creatures, and must collect time and speed bonus balloons to ensure that Susumu can complete the level before time runs out. As Susumu runs automatically, the single button or touch screen available to the player will either make Susumu jump, or if an obstacle is nearby, Susumu will dodge or surmount the obstacle if the button is pressed with the appropriate timing, with especially accurate "great" reaction times allowing Susumu to pass through the level with greater ease and speed, and offering him additional time bonuses. Occasional specific actions or collisions with obstacles send Susumu to hidden areas with no obstacles, bonus coins, and time and speed items.
As the game is played, wisecracks about what is occurring in-game scroll across the screen in the style of user comments on Japanese video-sharing website Nico Nico Douga. Once the goal line is crossed, the dance party begins, and the player can press the button or touch screen to the rhythm of the lines appearing on-screen for bonus points.
Development
Motion capture performances of Japanese breakdancer ISOPP were used to create the game's animations.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- WiiWare gamesReleased games
Description adapted from its source, CC BY-SA 4.0.