Ludography
88/100
Players23 ratings
82/100
Critics5 reviews
More scores
Metacritic19 critic reviews
80/100
Metacritic usersuser score
76/100
GameFAQsJust Right-Tough
3.13/5
Player reviews
82% positive2,893 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Tooth and Tail cover

2017 · Pocketwatch Games · Arcade · Indie

Tooth and Tail

PlayStation console exclusive

Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!

Released
12 September 2017
Platforms
LinuxPlayStation 4WindowsmacOS
Genres
ArcadeIndieReal-time strategyStrategy
Developers
Pocketwatch Games
Publishers
Pocketwatch Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionFantasyWarfareParty
Country
United States
Age ratings
ESRB T
Languages
Chinese (Simplified), Chinese (Traditional), Dutch, English, French, German, Italian, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain) and 2 more
Time to beat
9hmain story19hcompletionist

About

Tooth and Tail is a real-time strategy video game developed and published by indie development team Pocketwatch Games, the company behind Monaco: What's Yours Is Mine. Tooth and Tail was released in September 2017 for Windows, MacOS, Linux and PlayStation 4.

The game is set in a society of anthropomorphic animals during a time of severe food shortages, resulting in the uprising of political parties with differing ideologies regarding the acquisition of food. The gameplay consists of single-player and multiplayer modes and supports gamepads and keyboard and mouse arrangements. Players begin by choosing six units out of a pool of twenty to use during the match. Once each player has chosen, the goal is to destroy the enemy's resources through building structures and creating units. Each player controls a commander rather than having a top-down view.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Tooth and Tail is a real-time strategy video game designed for use with gamepads and keyboard-and-mouse setups. The game has single-player and multiplayer modes. In the single-player mode, the player progresses through the story by completing levels of increasing difficulty. Each level features objectives with varying degrees of onerousness, depending on the player's advancement.

To complete each level, the basic objectives must be met while "heroic" ones—usually more arduous—are optional. Multiplayer mode can be accomplished through ranked or unranked online matchmaking and local multiplayer split screen. Up to four players may play at once, either as teams of two or compete to be the last one standing.

Story

Tooth and Tail is set during the 19th century in a society where anthropomorphic animals are facing chronic food shortages. Many animals decided to resort to cannibalism to overcome the shortage. The Civilized, led by Archimedes, created a lottery system that ultimately controlled who was eaten. This way of life sparked controversy throughout the nation; the Commonfolk liked neither the idea of being eaten nor the high cost of food.

The son of the wealthy merchant Bellafide was selected to be eaten; he revolted, intending to reshape the food-selection system into one based on some version of a meritocracy. The Commonfolk—led by Hopper who wanted to impose a voting system to replace the lottery—also revolted. To overthrow the Civilized, Hopper and Bellafide joined forces despite their different ideals.

Development

Following the success of Pocketwatch Games' 2013 video game Monaco: What's Yours Is Mine, the development of Tooth and Tail was announced on March 11, 2014. The game was loosely based on a design Andy Schatz, the founder of Pocketwatch Games, and roommate Tom Wexler had made during college, called Dino Drop. As with the development of Monaco, many games with similar mechanics were prototyped. Schatz told Jim Rossignol of Rock, Paper, Shotgun about Dino Drop, which he described as "a split-screen strategy game with autonomous units".

Schatz and co-designer Andy Nguyen heavily developed this version of real-time strategy towards the end of Monaco's development. Originally developed under the working title Armada—stylized as [ARMADA]—the game was advertised as a real-time strategy (RTS) game without the necessary micromanagement and high quantity of actions per minute, an issue he attributed to the StarCraft series; Starcraft and Command & Conquer were credited as influences on Tooth and Tail.

Reception

Prior to Tooth and Tail's release, the game received substantial media coverage because of the development process being made public and the release of alpha play tests. Many writers compared Tooth and Tail to the novels Animal Farm and Redwall. Reviewers including Adam Smith of Rock, Paper, Shotgun, Kyle LeClair of Hardcore Gamer and Tom Marks of PC Gamer praised the game for redesigning the concept of the real-time strategy genre. In March 2017, Marks described the single player campaign as being similar to "a bite-sized StarCraft campaign." The art style was also praised prior to release.

Tooth and Tail was released to positive reviews from critics, garnering "generally favorable reviews" on both PC and PS4 according to review aggregator website Metacritic.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 412 September 2017North America · Worldwide 12 September 2017
Windows12 September 2017Worldwide · North America 12 September 2017
macOS12 September 2017Worldwide · North America 12 September 2017
Linux12 September 2017North America · Worldwide 12 September 2017

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Description adapted from its source, CC BY-SA 4.0.