Ludography
76/100
Players90 ratings
87/100
Critics6 reviews
More scores
Metacritic16 critic reviews
87/100
Metacritic usersuser score
71/100
GameFAQsTough
4.17/5
Player reviews
95% positive2,958 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Towerfall cover

2013 · Expanded edition · Maddy Thorson · Action · Indie

Towerfall

Timed PlayStation exclusiveExpanded edition

Enter the land of TowerFall with your friends and engage in the noble and brutal tradition of bow-and-arrow combat. TowerFall is an archery combat platformer for 1-4 players, with an arcade co-op mode and hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. The focus is on player mastery and friendly rivalry.

Released
25 June 2013
Platforms
AndroidLinuxOuyaPlayStation 4PlayStation VitaWindowsXbox OnemacOS
Genres
ActionIndiePlatformer
Developers
Maddy Thorson
Publishers
—
Series
TowerFall
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasy
Engine
Microsoft XNA
Age ratings
GRAC ALLPEGI 7ESRB E10+
Languages
English
Entry
#1 in TowerFall
Time to beat
4hmain story38hcompletionist
Composers
Alec Holowka

About

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games, which would later become Canadian developer and publisher Extremely OK Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

TowerFall was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on her indie developer colleagues with whom she lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and GoldenEye 007, and influenced by demo feedback at the Evolution Championship Series fighting game tournament.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

TowerFall is an archery combat arena game where players kill each other with arrows and head-stomps until only one player remains. It is also possible to play in cooperative mode. In multiplayer, up to four players fight in an arena using a limited supply of arrows. Players replenish their arrow supply from those shot about the arena.

The players can also catch other players' arrows. "Treasure" power-ups give players shields, wings, and arrows with increased power. The game's rules can be customized and saved for future use. Kotaku's Chris Person described the gameplay as "[Super] Smash Bros.

Development

The game was developed and produced by Maddy Thorson, who previously made Planet Punch and browser games. TowerFall was her first full commercial game. The idea came from a visit with Alec Holowka as they worked at a game jam, the 48-hour June 2012 Vancouver Full Indie Game Jam. The team iterated through a Legend of Zelda-inspired multiplayer mode that became a single-player platformer Flash game where the player was a "skilled archer out of an ancient legend".

She intended to add multiple weapons, but chose to keep the first one—the bow and arrow—due to its feel. The arrow was designed to fire without charging and to bias towards targets so as to give the player "more leeway". Thorson also chose to limit the aim direction to the eight ordinal directions rather than affording complex 360 degree controls. She also added levels, items, a store, and a story based on ascending a tower.

Reception

Multiple reviewers cited TowerFall as the standout game for the Ouya microconsole at the time of its launch. The Penny Arcade Report's Ben Kuchera called the game "the Ouya's killer app", Polygon's Russ Frushtick and Chris Plante said that TowerFall was the reason to purchase an Ouya. Destructoid's Spencer Hayes said that he did not consider purchasing the Ouya until he played TowerFall. He added that the game had a "deceptive level of depth".

Eurogamer described its reputation as "the only thing worth playing on Ouya". The added cost of additional controllers (for four-player local multiplayer) exceeded the cost of the new console itself, and was cited as a negative for the game, though later offset by its support for Xbox 360 and PS3 controllers. Plante later described the original release as "critically beloved, humbly sold", "punching way above its weight class" with recognition on the yearend lists of Ars Technica and Polygon.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 411 March 2014Worldwide
Windows11 March 2014Worldwide
macOS29 May 2014Worldwide
Linux29 May 2014Worldwide
Ouya1 August 2014Worldwide
PlayStation Vita15 December 2015North America
Xbox One24 January 2017Worldwide · North America 25 January 2017

Editions and related releases

Expansions
Towerfall Ascension: Dark World
Part of
TowerFall
Expanded edition of
TowerFall

Games like this

Collections1 collection

Licensing

Description adapted from its source, CC BY-SA 4.0.