
- 64/100
- Players73 ratings
- 80/100
- Critics1 review
More scores
- Metacritic4 critic reviews
- 86/100
- Metacritic usersuser score
- 65/100
- GameFAQsSimple
- 4/5
- Player reviews
- 95% positive20,097 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$5.99
Where to get it

2020 · Oskar Stålberg · City-building · Indie
Townscaper
Townscaper is an experimental passion project. More of a toy than a game. Pick colors from the palette, plop down colored blocks of house on the irregular grid, and watch Townscaper's underlying algorithm automatically turn those blocks into cute little houses, arches, stairways, bridges and lush backyards, depending on their configuration.
- Released
- 30 June 2020
- Platforms
- AndroidNintendo SwitchWindowsXbox OneXbox Series X/SiOSmacOS
- Genres
- City-buildingIndieSandboxSimulation
- Developers
- Oskar Stålberg
- Publishers
- Raw Fury
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Sandbox
- Age ratings
- PEGI 3ACB GESRB EUSK 0CLASS_IND LGRAC ALL
- Languages
- Arabic, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Hebrew, Hungarian and 13 more
- Time to beat
- 1hmain story3hcompletionist
About
Townscaper is a city builder game by Oskar Stålberg. It was released for Windows and Mac in August 2021. A port to the Nintendo Switch was released in August 2021 when the Steam version left early access. The mobile version was released in October 2021.
It was later ported to Xbox One, Xbox Series X/S, and web browsers (as a demo) in December 2021. It features low poly graphics and a simple, minimalist user interface for constructive primitive groups of buildings.
›Story
Build quaint island towns with curvy streets. Build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Block by block.
No goal. No real gameplay. Just plenty of building and plenty of beauty. That's it.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Townscaper takes place on a large distorted grid set in an infinite sea. This allows for towns that feel more organic and unstructured when compared to similar games that are based on regular grids.
Townscaper has no inherent objective or story and has been described by developer Stålberg as "more of a toy" than a game. Users construct an island town by placing and removing coloured blocks on a calm body of endless water. Different rules of the game dictate these blocks' appearances, with some appearing as spires and others as balconies, depending on their location and surroundings. This method of rule-based decoration allows arches, gardens, flying buildings and stairways to be created without specific user instructions.
Development
Townscaper was developed by Swedish developer Oskar Stålberg, who previously worked on Bad North. Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design.
Reception
The PC edition of Townscaper received a critic score of 86% according to review aggregator Metacritic, indicating generally favorable reviews. The Nintendo Switch edition received a score of 63%, indicating a mixed or average reception.
Natalie Clayton of PC Gamer wrote: "Townscaper may not have the complexity of a Cities: Skylines, but its quaint towns littered with cobbled streets and old churches, dockyards and lighthouses feel more instantly homely than the sterile American-styled metropolises of "real" city-builders."
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Rewarding Community Bundle
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Collections3 collections
Genres
- Simulation gamesConstruction and management simulation › City-building
- City-building gamesList
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
