Ludography
50/100
Players3 ratings
67/100
Metacritic23 critic reviews
More scores
Metacritic usersuser score
70/100
GameFAQsJust Right
3.79/5
Player reviews
61% positive2,769 reviews
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Train Fever cover

2014 · Urban Games · Business simulation · Indie

Train Fever

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

Released
5 September 2014
Platforms
LinuxWindowsmacOS
Genres
Business simulationIndieSimulation
Developers
Urban Games
Publishers
Good Shepherd Entertainment
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Business
Country
Switzerland
Age ratings
USK 0PEGI 3
Languages
Chinese (Simplified), Chinese (Traditional), Czech, Dutch, English, French, German, Hungarian, Italian, Japanese, Korean, Norwegian and 4 more
Time to beat
15hmain story103hcompletionist
Composers
David Langhard

About

Train Fever is a business simulation game by Swiss developer Urban Games, funded via the crowdfunding platform Gambitious on 20 March 2012 for a total budget of €300,000 and therefore published digitally by Gambitious Digital Entertainment and to retail by Astragon.

Train Fever was made available for pre-order on 22 July 2014 and released on 4 September. On 8 November 2016 the successor, Transport Fever, was released: it is based on the same engine and has new transport types and larger map sizes.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game is a single-player game designed for 20 hours of gameplay in which the story-time runs from 1850 until 2050.

The game takes place in an environment comparable with Europe and the cities are procedurally generated and evolve accordingly. The player builds transport infrastructure like railroads and stations and has to maintain this infrastructure. The player also buys vehicles and creates routes. They need to develop their transport company, eventually becoming a transport empire.

Development

At the beginning of the crowdfunding campaign in September 2012, Train Fever was already in development at a prototype stage. The initial release date was set for May 2014, and pushed back to Q3 2014 at the end of February 2014.

Train Fever was originally developed by two people, Urban and Basil Weber, but the team grew to three developers with two additional artists.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS4 September 2014Worldwide
Linux4 September 2014Worldwide
Windows4 September 2014Worldwide · North America 4 September 2014

Editions and related releases

Downloadable content
Train Fever: USA

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Genres

Description adapted from its source, CC BY-SA 4.0.