
- 50/100
- Players3 ratings
- 67/100
- Metacritic23 critic reviews
More scores
- Metacritic usersuser score
- 70/100
- GameFAQsJust Right
- 3.79/5
- Player reviews
- 61% positive2,769 reviews
- Runs on
- Windows, Mac, Linux
- Price
- US$19.99
Where to get it

2014 · Urban Games · Business simulation · Indie
Train Fever
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
- Released
- 5 September 2014
- Platforms
- LinuxWindowsmacOS
- Genres
- Business simulationIndieSimulation
- Developers
- Urban Games
- Publishers
- Good Shepherd Entertainment
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Business
- Country
- Switzerland
- Age ratings
- USK 0PEGI 3
- Languages
- Chinese (Simplified), Chinese (Traditional), Czech, Dutch, English, French, German, Hungarian, Italian, Japanese, Korean, Norwegian and 4 more
- Time to beat
- 15hmain story103hcompletionist
- Composers
- David Langhard
About
Train Fever is a business simulation game by Swiss developer Urban Games, funded via the crowdfunding platform Gambitious on 20 March 2012 for a total budget of €300,000 and therefore published digitally by Gambitious Digital Entertainment and to retail by Astragon.
Train Fever was made available for pre-order on 22 July 2014 and released on 4 September. On 8 November 2016 the successor, Transport Fever, was released: it is based on the same engine and has new transport types and larger map sizes.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game is a single-player game designed for 20 hours of gameplay in which the story-time runs from 1850 until 2050.
The game takes place in an environment comparable with Europe and the cities are procedurally generated and evolve accordingly. The player builds transport infrastructure like railroads and stations and has to maintain this infrastructure. The player also buys vehicles and creates routes. They need to develop their transport company, eventually becoming a transport empire.
Development
At the beginning of the crowdfunding campaign in September 2012, Train Fever was already in development at a prototype stage. The initial release date was set for May 2014, and pushed back to Q3 2014 at the end of February 2014.
Train Fever was originally developed by two people, Urban and Basil Weber, but the team grew to three developers with two additional artists.
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Train Fever: USA
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Collections2 collections
Genres
- Simulation gamesVehicle simulation › Train simulations
- Business simulation gamesList
Description adapted from its source, CC BY-SA 4.0.
