Ludography
83/100
Players486 ratings
85/100
Critics12 reviews
More scores
Metacritic35 critic reviews
83/100
Metacritic usersuser score
81/100
GameFAQsJust Right
4.01/5
Player reviews
93% positive28,026 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Transistor cover

2014 · Supergiant Games · Action role-playing · Adventure

Transistor

Timed PlayStation exclusive

Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs.

Also known as
Transistor.exe
Released
20 May 2014
Platforms
LinuxmacOSPlayStation 4WindowsiOSNintendo Switch
Genres
Action role-playingAdventureCyberpunkIndieRole-playingScienceStrategyTurn-based strategyVideo game with LGBT character
Developers
Supergiant Games
Publishers
Supergiant Games
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Engine
MonoGame
Country
United States
Age ratings
USK 12PEGI 12GRAC 12+CERO BESRB T
Languages
Chinese (Simplified)EnglishFrenchGermanItalianJapanesePolishPortuguese (Brazil)RussianSpanish (Spain)
Copies sold
600,000 as of 2015-01-08
Time to beat
6hmain story16hcompletionist
Directors
Amir Rao
Composers
Darren Korb

About

Transistor is an action role-playing game developed and published by Supergiant Games. The game was released in May 2014 for Microsoft Windows and PlayStation 4, for OS X and Linux in October 2014, and iOS devices in June 2015. Transistor sold over one million copies across all platforms by December 2015.

In Transistor, the player controls Red, a popular singer in the city of Cloudbank, as she moves through the sci-fi-themed cityscape and battles robotic enemies collectively known as the Process. The game is presented through an isometric camera and features both real-time combat and a frozen, turned-based mode. The player is armed with a greatsword-like weapon, the titular Transistor, through which various powers called Functions are used against the enemies.

›Story

Red, a popular singer in the city of Cloudbank, kneels by the body of a man who has been killed with a glowing greatsword called the Transistor. The attack, carried out by a group of high-ranking officials called the Camerata, took away her voice, sealing it inside the weapon. The sword also absorbed the man's consciousness, allowing him to speak to Red and guide her. As Red moves through the city in pursuit of the Camerata, a robotic force called the Process attacks Cloudbank indiscriminately, and it becomes apparent that the Camerata have lost control of it.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Transistor uses an isometric point of view. The player controls the main character, Red, as she travels through a series of locations, battling enemies known collectively as the Process in both real-time combat and a frozen planning mode referred to as "Turn()". Using Turn() drains the action bar, which refills after a short delay. Until it is full again, Red cannot use Turn(), or any other power (with a few exceptions). Red earns experience points after each battle, and may collect new powers (called Functions) from fallen victims of the Process.

Functions can be used in several ways. First, they can be equipped in one of four active skill slots. Second, they can be used as an upgrade to augment another equipped Function. Third, they can be equipped in a passive skill slot for a persistent effect during battle.

Story

Red, a popular singer in the city of Cloudbank, kneels by the body of a man who has been killed with a glowing greatsword—the Transistor. The attack took away her voice, sealing it inside the Transistor. The sword also absorbed the man's consciousness, and through it he is able to speak to Red, acting as her guide and the game's narrator. As Red escapes, she is attacked by an army of intelligent robots known as the Process. She also discovers several Cloudbank citizens who have been "integrated" by the Process and absorbs their trace data into the Transistor, expanding the weapon's functionality.

Red makes her way to Cloudbank's Goldwalk district, where she learns that the Process is being controlled by the Camerata, a sinister group of high-ranking officials. The Camerata have been integrating individuals of influence through the Transistor; they were the ones who attacked Red, though the murder attempt was thwarted when the man stepped in front of the blow. At her former performance stage, Red confronts and defeats Sybil Reisz, a Camerata member in a corrupted Process-like form. She uses Sybil's knowledge of the Camerata to locate their leader—one of the administrators of Cloudbank, Grant Kendrell.

Development

Supergiant Games began working on Transistor full-time in September 2012, though early concepts were already being developed the fall of 2011, around the time the studio wrapped up on their first game, Bastion. The game was created by a team of twelve people, up from seven on Bastion. The team was led by studio director Amir Rao, with Greg Kasavin as its creative director and writer. Jen Zee was the game's art director and Darren Korb was its composer and audio director. The game was developed primarily in Supergiant's new office in SoMa, San Francisco, though some audio work was done in New York City.

The studio decided early on that the game would feature a science-fiction love story in a cyberpunk setting. In designing Cloudbank, which eventually evolved into a "romanticized, anachronistic quasi-futuristic city", art director Jen Zee took inspiration from Art Nouveau artists such as Gustav Klimt and Alphonse Mucha, whose work was characterized by elongated, natural patterns and liberal use of the color gold.

Reception

Transistor has been well received by game critics, receiving an 8/10 from GameSpot, 8.5/10 from Destructoid, 9/10 from IGN, and an 8.5/10 from Polygon. It also has an 83 out of 100 on review aggregator Metacritic based on 57 reviews for PlayStation 4 and 35 reviews for Microsoft Windows, indicating "generally favorable reviews".

The game's visuals and soundtrack have been praised by reviewers. Richard Niak of Game Critics wrote that the aesthetics of Cloudbank, the game's main setting, are "a key factor in understanding the story and the destruction being wrought by the Process." Danielle Riendeau of Polygon wrote that Transistor is "oozing with style and aesthetic charm," and that the music and voice "set it apart aesthetically" and infuse the game with personality and life.

Awards

Speedruns

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
macOS20 May 2014Worldwide
Windows20 May 2014Worldwide · North America 20 May 2014
Linux20 May 2014Worldwide
PlayStation 420 May 2014North America · Europe 21 May 2014
iOS11 June 2015Worldwide
Nintendo Switch1 November 2018Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch0100BE500BEA2000—v2
PlayStation 4CUSA00642Europe01.01
CUSA00502North America01.02

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Description adapted from its source, CC BY-SA 4.0.