Ludography
Trash Panic cover

2009 · Japan Studio · Puzzle

Trash Panic

PlayStation exclusive

Trash Panic is a puzzle game that has been compared to Tetris in terms of gameplay. Though in Trash Panic the object of the game is to compact items of garbage, not remove rows of blocks.

Released
19 March 2009
Platforms
PlayStation 3
Genres
Puzzle
Developers
Japan Studio
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
First person
Themes
ActionComedy
Country
Japan
Age ratings
PEGI 3ESRB E

About

Trash Panic, released in Japan as simply Gomibako is a 2009 puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Network.

Keywords

  • motorcycle
  • guitar playing
  • 2.5d
  • time limit
  • slow-motion
  • high score
  • playstation network
  • boss fight
  • explosion
  • playstation trophies
  • motion control
  • moral decisions

Media

The articlegameplay, story, development, reception

Gameplay

A stream of garbage is carried via a conveyor belt toward a garbage can in the middle of the screen, and the object of the game is to break down the garbage by strategically placing it into the can based on the items available before the can fills to overflowing. If three pieces of undamaged garbage fall out of the trash can, the game will end. Players may process garbage by setting fire to burnable items, some garbage will decompose when placed near the correct substances, and lighter or fragile objects (a television, for example) may be smashed by heavier ones (a bowling ball). The stream of garbage will continue to drop into the trash can until either the player successfully compacts a certain quantity of items or the trash can is filled to overflowing.

Items of garbage in the game start small, with things like pencils, pens, staplers, erasers, and other office trash. ), the trash can becomes larger to compensate, eventually coming to sit on top of Planet Earth itself. In addition to normal trash items, at the end of every level (in Main Dish difficulty) is a larger 'boss' item that must be compacted in ten seconds, otherwise resulting in penalty trash, consisting of impossible-to-break items released into the trash can to fill space more quickly. Every so often a special piece of trash, called mottainai (pronounced mo-teye-neye, meaning a sense or regret for waste in Japanese) will fall and must not be compacted (items which are assumed to have been thrown out by mistake, jewelry for example).

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 319 March 2009Japan · Europe 4 June 2009 · North America 4 June 2009

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Description adapted from its source, CC BY-SA 4.0.