Ludography
53/100
Critics3 reviews
Trioncube cover

2006 · Namco · Falling block puzzle · Puzzle

Trioncube

Nintendo exclusive

In Trioncube, the player must embark on a journey across eight planets into the depths of space, as the captain of the mighty space ship Penko, to rescue the princess from the grasp of Hell Metal. Players reach this goal by creating a Trioncube - a series of 3x3 blocks, which start a chain reaction that refuels the space ship.

Released
3 August 2006
Platforms
Nintendo DS
Genres
Falling block puzzlePuzzle
Developers
Namco
Publishers
Bandai Namco Entertainment
Modes
MultiplayerSingle-player
Country
Japan
Age ratings
ESRB EPEGI 3
Languages
English

About

Trioncube is a puzzle video game developed by Namco Bandai Games and released for the Nintendo DS. It follows The Captain, sole pilot of the penguin-shaped spaceship Penko, in his pursuit of the princess captured by the evil Hell Metal and King Pluto.

Media

Trioncube screenshot 1

The articlegameplay, story, development, reception

Gameplay

Trioncube consists of 45 levels and four different game modes, each of which has the player moving their ship toward an end goal by combining trominoes (a la Tetris' tetrominoes) into overlapping 3x3 squares, referred to in-game as cubes. Creating cubes in succession starts a combo, which ends either when a certain time passes without placing a block or a block is placed that fails to form a new 3x3 cube. This moves the ship a distance forward depending on the size of the combo, completing the level if the end goal is reached before the timer runs out. Ending a combo produces coins, which can be used to unlock various in-game graphics and sound effects.

The game features four modes:

Development

Trioncube was developed by Namco Bandai Games. The game was chiefly designed by Kouji Asuna and was produced by Hideo Yoshizawa, known for his work on the Mr. Driller series of puzzle games. The idea for the game came to Asuna while he was at home, watching television after a bath.

He had been working on a separate puzzle game at the time and was stuck on how to bring the project together. "Something just clicked in my head as soon as this certain shape appeared on the screen," he explained. "That was the moment Trioncube started to [materialize] in my head." Asuna wanted to make Trioncube unique by emphasizing large combos rather than clearing lines.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. It was said to be far too easy, with the slow pace of the game giving a lack of challenge and making it dull. ONM mentioned that the game was not as addictive as Tetris, and there were better puzzle games on the DS. In Japan, Famitsu gave it a score of 25 out of 40.

GamePro said, "In the end, Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long."

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS20 February 2007North America · Europe 8 June 2007

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Description adapted from its source, CC BY-SA 4.0.