Ludography
59/100
Players5 ratings
Player reviews
82% positive17 reviews
Runs on
Windows, Mac, Linux
Price
US$7.99

Where to get it

Twin Hawk cover

1989 · Toaplan · Action · Shoot 'em up

Twin Hawk

Twin Hawk is a 1989 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. Twin Hawk resembles other shooters of the time, specifically Toaplan's earlier game, Flying Shark. Also like Toaplan's other games, there were various differences between the Japanese version and other versions, including a checkpoint system and higher difficulty for the former. Unusually, the game contains no flying enemies; thus, a complete lack of physical obstructions and a stronger focus on the numbers and speed of ground forces.

Released
1989
Platforms
ArcadeLinuxSega GenesisTurboGrafx-16Turbografx-16/PC Engine CDWindowsmacOS
Genres
ActionShoot 'em upShooter
Developers
Toaplan
Publishers
Taito
Modes
Co-opLocal multiplayerMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionWarfare
Country
Japan
Age ratings
GRAC ALL
Time to beat
0.5hmain story17hcompletionist

About

Twin Hawk is a 1989 vertically scrolling shooter video game developed by Toaplan and published by Taito for arcades. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero) in an effort to overthrow the enemy.

Created by Yuichirō Nozawa, Twin Hawk was developed as a commission for Taito by most of the same team that previously worked on several projects at Toaplan and made use of the former's Taito X System board. The game was later ported to consoles including the Sega Mega Drive, PC Engine and PC Engine CD-ROM², with each one featuring several changes and additions compared to the original version.

›Story

At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country’s government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo. After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread.

Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpuu" sets up a mountain base after spotting a secret Fuangania fortress under construction. However, nearing the end of their training, the airforce is spotted by the Fuangania and are preparing to attack. It's up to the player, in the role of the Wing Commander, to fly into Giovanni's secret base and take him and his commanding unit out.

Players say

Media

Twin Hawk screenshot 1

The articlegameplay, story, development, reception

Gameplay

Twin Hawk is a military-themed vertically scrolling shoot 'em up game reminiscent of Flying Shark, in which players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft (known as the A6M Zero Fighter) through multiple levels to defeat an assortment of military enemy forces like tanks, battleships, and artillery to overthrow general Giovanni and his army as the main objective. Like Tiger-Heli, there are no flying enemies in the game. The title initially appears to be a standard vertical scrolling shooter, with players controlling their craft over a constantly scrolling background and the scenery never stops moving. Enemies are shot down using the main shot that travels a max distance of the screen's height. Common to Toaplan arcade titles, there are various differences between the Japanese and western versions, such as Twin Hawk versions containing co-operative play.

A unique gameplay feature is the bomb mechanic in the form of a group of friendly planes; pressing the bomb button will call in six Flying Fortresses to surround and protect the player's plane and provide back-up fire. After taking enemy fire, the friendly planes perform a kamikaze attack against nearest enemies below but players can also lead them to perform kamikaze as well by pressing the bomb button once all planes are already in formation. Double tapping the bomb button activates a bomb capable of obliterating any enemy caught within its blast radius. There are also various types of items scattered through every level: "P" icons to upgrade the player's main gun, extra helper/bomb stocks and 1UPs.

Story

The plot summary of Twin Hawk varies between each region and version. At the end of an alternate World War II, a new European country is formed called Gorongo. General Giovanni of the Gorongo military was infuriated with the results of the war and what it meant to the country of Gorongo, initiating a rebellion against the country's government that was widely followed by his soldiers. Holing themselves up on Bobo Island, south of Gorongo, Giovanni declared the occupation as the independent state of Fuangania and plotted to take over Gorongo.

After taking over the town of Kusunoki, the Fuangania invasion – consisting of massive ground and sea attack forces – started to spread. Gorongo President Bratt ordered a counterattack that focused on the one type of firepower Giovanni lacked: an air force. The special air force "Daisenpū" sets up a mountain base after spotting a secret Fuangania fortress under construction. Nearing the end of their training, however, the airforce is spotted by the Fuangania and are preparing to attack.

Development

Twin Hawk was created as a commission for Taito by most of the same team that worked on previous projects at Toaplan and made use of the former's Taito X System board. Yuichirō Nozawa, who until then had not been working exclusively on shoot 'em up titles, served as its game designer. Both Sanae Nitō and Yuko Tataka also acted as designers in the development cycle. Osamu "Lee" Ōta scored the soundtrack, becoming his sole work as composer for a shoot 'em up title.

The game was released by Taito in Japanese and European arcades in June 1989. An album containing its audio, as well as from other Toaplan titles was published exclusively in Japan by City Connection under their Clarice Disk label in August 2018. It was also featured on a Japanese TV show, with Pokémon creator Satoshi Tajiri reviewing the arcade version.

Reception

In Japan, Game Machine listed Twin Hawk on their August 1, 1989 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as Flipull and Golden Axe. On release, Famitsu scored the Mega Drive version of the game a 30 out of 40.

Legacy

In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after its Japanese title that was founded in 2017 by Masahiro Yuge and is part of Embracer Group since 2022.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1989Worldwide
Sega Genesis23 June 1990Japan · Europe 25 July 1990
TurboGrafx-1614 December 1990Japan
Turbografx-16/PC Engine CD26 July 1991Worldwide

Editions and related releases

Included in
Toaplan Arcade 2Polymega Collection Vol. 3: Tiger-HeliToaplan Arcade Collection Vol. 2Toaplan Arcade Shoot'em Ups 4
Ported as
Twin Hawk
Built on it
Twin Hawk

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Description adapted from its source, CC BY-SA 4.0.