Ludography
Ultimate Custom Night cover

2020 · Port · Scottgames · Horror · Indie

Ultimate Custom Night

Port

Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office.

Released
28 April 2020
Platforms
PlayStation 4AndroidWindowsiOSXbox OneNintendo Switch
Genres
HorrorIndieSimulationStrategy
Developers
Scottgames
Publishers
Clickteam
Modes
Single-player
Perspective
First person
Themes
HorrorSurvival
Engine
Clickteam Fusion
Age ratings
USK 16CLASS_IND 12ESRB TGRAC 12+PEGI 12ACB M
Languages
Chinese (Simplified), Dutch, English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Mexico)

About

Five Nights at Freddy's (FNaF, f(ə)-NAF) is an American video game series and media franchise created by Scott Cawthon that includes video games, novels, graphic novels, and films. The story arcs typically follow a night guard or other character trying to survive from midnight to 6:00 a.m. for multiple levels, called "nights", while fending off attacks from homicidal animatronic characters. Each game is set in a different location connected to a fictional pizza restaurant franchise called "Freddy Fazbear's Pizza". The core gameplay mechanics involve using tools effectively and managing limited resources to avoid being caught by the animatronics.

Cawthon conceived the idea for the first video game after his family-friendly resource management game, Chipper & Sons Lumber Co., was criticized for the resemblance of its characters to frightening animatronics. Responding to this feedback, he developed a game that focused on horror. Released in August 2014, the game's success prompted the development of its sequels. Cawthon created most of the games himself using game engine Clickteam Fusion, but partnered with Steel Wool Studios to create various entries in the series, including an open-world game and a virtual reality anthology. Several spin-offs were created in collaboration with groups such as Illumix and Mega Cat Studios.

Media

The articlegameplay, story, development, reception

Reception

The Five Nights at Freddy's video game series has had a mixed reception. The original game received "generally favorable" reviews, earning a score of 78 on the review aggregator website Metacritic. Omri Petitte of PC Gamer described it as a "less-is-more" experience, where fear stemmed more from anticipation than direct threats. However, Petitte said the gameplay became repetitive once its mechanics were mastered. GameRevolution's Ryan Bates commended the game's audio design and simple yet effective mechanics, calling it "horror done right," though he found the experience too short.

Subsequent entries saw divided responses. Five Nights at Freddy's 2 received a Metacritic score of 62, with reviewers from Destructoid and TouchArcade finding its introduction of new mechanics and animatronics creatively enriching, though Mitch Vogel of Nintendo Life found the difficulty punishing and the jumpscares excessive. Five Nights at Freddy's 3, which earned a Metacritic score of 68, maintained the franchise's core formula but updated its camera system; Petitte appreciated these improvements but felt the phantom animatronics fell short of their older counterparts. Nic Rowen of Destructoid found it mechanically solid yet lacking the charm of earlier entries. Five Nights at Freddy's 4, earned the series's lowest Metacritic score of 51 and divided reviewers further—The Escapist and Gamezebo highlighted its darker tone, emotional subtext, and scare factor, but others, like Rowen, called its gameplay confusing and encountered technical issues.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS28 April 2020North America
Android28 April 2020North America
Windows29 April 2021North America
Xbox One29 April 2021North America
PlayStation 430 April 2021North America
Nintendo Switch30 April 2021North America

Editions and related releases

Part of
Ultimate Custom Night
Port of
Ultimate Custom Night

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Collections2 collections

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Description adapted from its source, CC BY-SA 4.0.