Ludography
40/100
Players2 ratings
21/100
Critics4 reviews
More scores
Metacritic20 critic reviews
37/100
Metacritic usersuser score
23/100
GameFAQsTough
3.5/5
Player reviews
41% positive698 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$29.99

Where to get it

Underworld Ascendant cover

2018 · OtherSide Entertainment · Action role-playing · Adventure

Underworld Ascendant

Underworld Ascendant is the next-generation follow-up to the critically acclaimed, Ultima Underworld series. Plunge into The Stygian Abyss, a stunning fantasy realm, rife with danger and full of intrigue. Utilize your environment to your advantage. Devise the ideal battle plan or think on your feet.

Released
15 November 2018
Platforms
LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
Action role-playingAdventureIndieRole-playing
Developers
OtherSide Entertainment
Publishers
505 Games
Modes
Single-player
Perspective
First person
Themes
ActionFantasy
Country
United States
Age ratings
PEGI 16ESRB TACB MGRAC 12+
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Russian, Spanish (Spain)
Time to beat
14hmain story45hcompletionist

About

Underworld Ascendant is a first-person action role-playing game developed by Otherside Entertainment and published by 505 Games. It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss. As in the original Ultima games, there is an emphasis on non-linear progression, simulated systems, and emergent gameplay. It was released on Microsoft Windows on November 15, 2018.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Players assume the role of the Avatar, a human magically transported into the Underworld. As per the original Underworld games, players create their characters by selecting an assortment of skills. They are not restricted to predetermined character classes. The game is played from a first-person perspective.

The Stygian Abyss is inhabited by three factions vying for its control, Dark Elves, Dwarves and Shamblers. The player can also encounter non-player characters of no factional alignment. Supporting any faction will affect the balance of power in the Abyss, and how factions react to the player.

Development

Paul Neurath, the designer of the original Underworld games, had been in discussion with EA on-and-off for 20 years regarding working again in the Underworld universe. In 2014, EA granted Neurath a license to use the Underworld setting, lore and characters, though this did not allow for the use of the Ultima brand. With the license in place, Neurath founded OtherSide Entertainment, and Underworld Ascension was announced in July 2014.

In February 2015, OtherSide took the game, renamed Underworld Ascendant, to Kickstarter. OtherSide hoped to raise $600,000 towards development of the game, and the crowdfunding campaign concluded in March 2015 with $860,356 raised. Though successful, the campaign left some goals unfunded such as modding tools and cooperative gameplay. Recognizing that a demanding RPG such as Underworld Ascendant could not capture a mass-market audience, Neurath limited the game's budget, believing that, "if you’re spending 50 million dollars you need to reach as many people as possible."

Reception

Upon release Underworld Ascendant received generally negative reviews, with an aggregated score of 37/100 on Metacritic. Many critics noted the game appeared to be in an unfinished state, with many software bugs and partially implemented features. IGN concluded the title was "just broken," GameSpot noted " wherever you go your progress is constantly chafed by an all-pervading lack of refinement." Rock, Paper, Shotgun declined to review the title, asserting that it was "just not in a fit state to be released, and as such, not in a fit state to be reviewed." Particular criticism was given to its limited and poorly telegraphed save system that, upon loading, would send players back to the start of the current level regardless of progress.

On February 14, 2019, Otherside Entertainment released a substantial update aimed at addressing many criticisms of the game at launch. This update brought with it the inclusion of a functional free save system, changes to the level design and game flow, refinements to gameplay mechanics and enemy behaviors, optimized lighting, and numerous bug fixes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 November 2018Worldwide
PlayStation 420 June 2019North America · Worldwide 21 June 2019
Xbox One26 June 2019North America
macOS19 August 2019Worldwide
Linux19 August 2019Worldwide
Nintendo SwitchUnreleased

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Description adapted from its source, CC BY-SA 4.0.