Ludography
Universal Combat cover

2004 · Derek Smart · Flight simulation · Simulation

Universal Combat

2004 video game

Released
5 February 2004
Platforms
Windows
Genres
Flight simulationSimulationStrategy
Developers
Derek Smart
Publishers
DreamCatcher Interactive
Modes
MultiplayerSingle-player
Themes
Science fiction
Country
United States
Age ratings
ESRB T

About

Universal Combat (sometimes abbreviated to UC) is the second video game series by the developer 3000AD and is the successor of the Battlecruiser series of games.

Media

Universal Combat screenshot 1

The articlegameplay, story, development, reception

Gameplay

Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, as well as land on and explore planets. On land, they can drive varying land craft. The size of the playing area is seen as one of the game's main attractions, where traveling from place to place can take considerable quantities of time as there is no time compression. The game has a high learning curve that is daunting for newer players.

Every crew member aboard the player ship is tracked in location, hunger, AI level, and fatigue. Every system on board the player's starship can be monitored and controlled. In order for the player to fly a shuttle, they must first take time to walk through the ship to the shuttle bay, forcing the player to plan ahead for tactical encounters.

Development

The project began as early as 2000 when Derek Smart announced that he had licensed Croteam's Serious Sam game engine for "Project ABC", for "After Battlecruiser", as replacement for the Battlecruiser Tactical Engagement add-on module intended for Battlecruiser Millennium. The game's scheduled release date was in late 2001, developed for PC and Xbox.

Development started in late 2001 as Battlecruiser Generations, the 5th game in the Battlecruiser series. As part of its design, the upcoming game was intended to make use of newer technology. With a new publisher, DreamCatcher Games, on board and offering more oversight, the direction of the game changed towards more action-based gameplay than the Battlecruiser series had previously been known for. The changes warranted a new title, and the name was changed to Universal Combat.

Reception

The game was reviewed and rated in several print and online game magazines. Metacritic gave it an aggregate review score of 54%. GameSpot scored it 59% and said "This wildly ambitious simulation is torpedoed by an almost incomprehensible interface, the absence of a tutorial, numerous bugs, and many fit and finish issues, including dated production values."

Universal Combat was criticized for an unfamiliar interface and voluminous documentation (a manual of over 100 pages, 200-page downloadable appendix, and 80-page downloadable tutorial).

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows5 February 2004Worldwide

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Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.