Ludography
Unknown Horizons cover

2008 · City-building · Real-time strategy

Unknown Horizons

Unknown Horizons is a city-building game and real-time strategy game, inspired by the Anno series. It is released under the GNU General Public License (GPLv2) and is therefore free and open source software. Much of the artwork is open content under e.g. CC BY-SA Creative Commons licenses. The game is still under active development; milestone snapshots are released occasionally.

Released
2008
Platforms
LinuxWindowsmacOS
Genres
City-buildingReal-time strategySimulation
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Engine
Flexible Isometric Free Engine

About

Unknown Horizons is a city-building game and real-time strategy game, inspired by the Anno series. It is released under the GNU General Public License (GPLv2) and is therefore free and open source software. Much of the artwork is open content under e.g. CC BY-SA Creative Commons licenses. The development has moved to a new repository for the Godot port.

Media

The articlegameplay, story, development, reception

Gameplay

The player guides a group of people settling in a newly discovered archipelago of islands. The player must provide miscellaneous goods (including food, lumber and tools) and public services for the settlers' welfare. The inhabitants in return pay taxes which is the main source of income.

When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. Currently, there are six different settlement levels planned and more than 40 different buildings available.

Development

Unknown Horizons originated in the OpenAnno project from 2005 which aimed for being a clone of Anno 1602. The project uses Flexible Isometric Free Engine (FIFE) as game engine and features isometric 2D graphics. Since FIFE also is in development stage and Unknown Horizons is the first major project based on this engine, the developers of Unknown Horizons have agreed to help with development on FIFE. Python was chosen as the language for this project because it is the language best supported by FIFE, guarantees cross-platform compatibility, and allows rapid development. The models for Unknown Horizons are created using Blender and then rendered in four rotations (eight for units).

The first public alpha version was released on October 1, 2008. Development currently focuses on implementing more gameplay content (buildings, resource production lines). Next major steps in development include usability improvements and an island editor.

Reception

Unknown Horizons was selected in October 2011 as "HotPick" by Linux Format.

Despite its alpha state, Unknown Horizons already appeared in issue 24/09 of the German c't computer magazine, as a part of the Heise software collection 6/09. Between 2009 and 2016 Unknown Horizons was downloaded from SourceForge alone 250,000 times.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 January 2019Worldwide
macOS12 January 2019Worldwide
Linux12 January 2019Worldwide

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Platform libraries

Licensing

Description adapted from its source, CC BY-SA 4.0.