Ludography
Uprising X cover

1998 · Real-time strategy · Shooter

Uprising X

PlayStation exclusive

A war has been going on for nearly two hundred years between the cruel Imperium regime and the Rebel forces. The Rebels are beginning to turn the tides of the war to their advantage, and while the Imperium armies are by no means defeated, there is a great deal of hope in the Rebel camp.

Released
30 December 1998
Platforms
PlayStation
Genres
Real-time strategyShooterStrategy
Developers
—
Publishers
—
Perspective
First person
Themes
ActionScience fiction
Age ratings
ESRB T

About

Uprising X is a port of Uprising: Join or Die for the original PlayStation, released December 18, 1998 in the U.S., with gameplay being similar to the original. The game was published and developed by Cyclone Studios, a division of 3DO. Upon release, it garnered praise for its variety of levels as well as its gameplay, but drew criticism for its graphical presentation.

Keywords

  • vehicular combat
  • vehicle combat

The articlegameplay, story, development, reception

Gameplay

The gameplay is similar to the first Uprising game, in which players use a tank called the Wraith to destroy enemy units and give orders to their factories and allied units. Players can also zoom into the citadel and use its heavy cannons. The citadel is a protective tower that also automatically fires at enemies.

The left stick controlled the movement of the Wraith and the right stick controlled the camera.

Story

It has been nearly two hundred years since the beginning of the rebellion, when a small but capable band rose up against the forces of the oppressive Imperium regime. Their early battles went extremely well: they had caught the Imperium forces completely off-guard, and managed to wrest control of several strategically valuable planets. The Wraith technology, which they had stolen from the Imperium, had served them above all expectations. The rebel forces, now led by General Karella Ashe, have managed to take over a large area of Imperium space, and have been forcing the Imperium to fall back from their positions.

A displaced alien race, the Xaja (Zai-ya), first encountered during the course of the war in a nearby sector of space, have thrown their limited but useful resources behind the Rebel factions. Although the war is far from settled, up to now things have fared well for the rebels.

Development

The code for Uprising X's graphical engine was written from scratch in a combination of C and assembly.

Reception

The game received above-average reviews according to the review aggregation website GameRankings.

PSM complimented the game on being like "a first person shooter" but with a few "neat twists to distinguish it from the rest of the PlayStation's library" as well as praising it for its "learning curve" and saying the missions later on in the campaign mode "become more varied than the earlier 'go from point A to B' missions". One drawback was that while they appreciated the two player modes, they said it was "tough to get a good view of the action in split screen" which "hampered them a little". IGN complimented the variety of different level types, also praising the game for balancing out "strafe-blasting action with deployment strategy and hunt-and-search missions." GameSpot praised the game for its music and its mix of action and strategy, as well as complimenting the game for its "nicely designed" tutorial level that made "understanding the basics of the game and getting the control down less of a chore".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation30 December 1998Worldwide

Editions and related releases

Included in
Polymega Collection Vol. 16: A Boy and His Blob

Games like this

Collections2 collections

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.