
1996 · BlueSky Software · Adventure · Platformer
Vectorman 2
Sega console exclusive
A routine sludge barge excursion is cut short when a mysterious missile critically damages VectorMan’s ship. Vectorman escapes destruction and freefalls back to earth, landing on the outskirts of a seemingly abandoned research facility.
- Released
- 1996
- Platforms
- LinuxSega GenesisWindowsmacOS
- Genres
- AdventurePlatformerShoot 'em upShooter
- Developers
- BlueSky Software
- Publishers
- —
- Series
- Vectorman
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- PEGI 7ESRB E
- Languages
- English
- Entry
- #2 in Vectorman
About
Vectorman 2 is a 1996 action-platform video game developed by BlueSky Software and published by Sega for the Sega Genesis. Released a year after the original Vectorman, the game retains the game's core gameplay while expanding its mechanics. Multiple attempts to create a Vectorman 3 were proposed to Sega, with none of them coming to fruition.
Keywords
- helicopter
- cyberpunk
- robots
- side-scrolling
- time limit
- tank
- sequel
- protagonist's name in the title
- difficulty level
Media

The articlegameplay, story, development, reception
Gameplay
The gameplay is similar to the first Vectorman game. The game plays as a 2D action platformer. The player maneuvers the main character, Vectorman through levels by running and jumping, and attacking enemies primarily through shooting projectile attacks. The game consists of 22 levels; more than the original game's 16, but levels in the game are generally shorter and smaller than ones found in the original.
Like the original, Vectorman has a simple shooting mechanism by default that shoots in a straight line, but weapon upgrades that change and increase damage are collectable through levels. Vectorman may again morph into different forms with different abilities too, now done by defeating enemies; defeating a scorpion enemy will morph Vectorman into a scorpion and allows him to walk on particularly hot surfaces without taking damage, while defeating a rhinoceros beetle give Vectorman a large horned head he can ram into enemies. The game retains the same health system; a life bar made of orbs monitors Vectorman's health; taking damage lowers the number of orbs, while collecting "health orbs" restore it. If all health is lost before Vectorman can be directed to the end of a level, a life is lost and progress through the level is reset, causing the player to start over.
Story
After saving Earth in the previous game, Vectorman's spaceship is targeted and destroyed by a missile. Vectorman escapes and parachutes down to the planet, landing by an old research facility. While investigating the area, Vectorman finds aggressive and destructive mutant insects inhabiting the area. Vectorman takes it upon himself to explore and eliminate the mutant insects to save the planet. Unlike the post-apocalyptic setting of the first game, Vectorman traverse a wide range of modern settings until coming across the source infestation: the evil Black Widow Queen.
Development
In the early 1990s, BlueSky Software, after a series of successfully developed games for the Sega Genesis video game console, Sega signed a contract with them to exclusively develop their next games for the platform. After a successful duo of Jurassic Park game adaptions, they were given a greater task; create a game centered around pre-rendered 3D models that could act as a competitor to Nintendo's huge Donkey Kong Country game, and retain interest in aging 16-bit consoles at a time when consumer interest was increasingly moving towards more advanced technology of new technology of the next generation of video game consoles. The end result was the game Vectorman, which was seen as a critical and commercial success on both fronts.
A sequel was immediately greenlit, though the game would feature a rushed development cycle; the lifespan of the Sega Genesis was already coming to an end by the time of the late 1995 release of the original Vectorman, and despite continued good sales, new releases were becoming increasingly rare in 1996. The original's main programmer, Richard Karp, was busy with other projects, and had to be replaced with Keith Freiheit, who had been a lead programmer on the first Jurassic Park game adaption. Similar to the series of Sonic the Hedgehog video games for the Sega Genesis, the game was developed by using the same game engine and the prior game, and building new content over it. Gameplay was kept very similar to the original, and levels made far shorter and less expansive than the original.
Reception
While Vectorman 2 was generally praised as a game that pushed the limits of the Sega Genesis, and as one of the few games for the system was not a cheap licensed cash-in at the end of the platform's lifecycle, it was generally viewed less positively than its predecessor, and struggled to commercially compete with the Donkey Kong Country sequels in the same way. 25 out of 10. Shawn Smith, Dan Hsu, and Crispin Boyer applauded its traditional side-scrolling gameplay, huge levels, graphics, and animation, especially on the bosses. Sushi-X, in contrast, said that the levels are surprisingly small, making it a disappointment compared to the first game.
5/5 in graphics and a 5/5 in every other category. The reviewer said that compared to the first game, it "has cleaner graphics, more sound and voice effects, and faster, smoother gameplay. Add to this spectacular and complex levels, and you have the makings of a Sega classic." Electronic Gaming Monthly awarded it Genesis Game of the Year.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic's Ultimate Genesis CollectionSega Smash Pack 2Sega Genesis CollectionSonic Gems CollectionSega Genesis ClassicsSega Genesis Ultimate Portable Game PlayerSega Mega Drive and Genesis ClassicsSega Archives from USA Vol. 3Arcade MasterSega Genesis Mini 2Sega Genesis Classics: Series 5Sega Genesis Classic Game Console
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Collections2 collections
Platform libraries
- Sega Genesis gamesLicensed games
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.

