

1997 · Cryo Interactive · Adventure · Historical
Versailles 1685
PlayStation console exclusive
Stop a conspiracy to sabotage Louis XIV's rule, as you explore and adventure your way through 1685 Versailles.
- Released
- 1997
- Platforms
- MS-DOSPlayStationWindowsmacOS
- Genres
- AdventureHistoricalPuzzle
- Developers
- Cryo Interactive
- Publishers
- Cryo Interactive
- Perspective
- First person
- Themes
- HistoricalEducationalMystery
- Country
- France
- Age ratings
- ESRB E
- Languages
- English, French
- Directors
- Sébastien Siraudeau
About
Versailles 1685 (French: Versailles 1685 : Complot à la cour du Roi Soleil, also known as Versailles: A Game of Intrigue), is a video game released in 1997. The 3D adventure game was developed by Cryo Interactive Entertainment, and was jointly published by Cryo, Canal+ Multimedia and the Réunion des Musées Nationaux. It was followed in 2001 by Versailles II: Testament of the King.
The game revolves around Lalande, a young valet de chambre, who is called by Alexandre Bontemps in the early morning of the summer solstice 1685 after a strange pamphlet is discovered (which at the bottom figures a title of Aesop's Fables: "the frogs and Jupiter"), written by a schemer who threatens to set fire to the castle, all the while littering it with satirical pamphlets and clues which, if correctly pieced together, could save the castle from its potential fate. The player has until nightfall to investigate the castle and surrounding areas.
›Story
The game revolves around Lalande, a young valet de chambre, who is called by Alexandre Bontemps in the early morning of the summer solstice 1685 after a strange pamphlet is discovered (which at the bottom figures a title of Aesop's Fables: "the frogs and Jupiter"), written by a schemer who threatens to set fire to the castle, all the while littering it with satirical pamphlets and clues which, if correctly pieced together, could save the castle from its potential fate. The player has until nightfall to investigate the castle and surrounding areas.
Keywords
- exploration
- politics
- detective
- maze
- edutainment
Media
The articlegameplay, story, development, reception
Story
After attending King Louis XIV's awakening, Lalande starts his search in the antechambers. Under a large painting "Supper at Emaüs" he finds a small key in one of four pots. After eavesdropping on a conversation between Hardouin Mansart and Jean Racine he stumbles across Charles Lebrun, who asks him to look for his lost painting sketches which he needs later in the morning. In a downstairs dressing room, he finds a pair of scissors and a pamphlet in which Lebrun is satirized, with a peculiar hint lying at the bottom of the page. Upstairs he manages to open a sealed chest in an upper secluded blue boy bedroom, which exposed reads another of Aesop's titles: 'the hens and the chicks'.
While delivering an errand for Bontemps he is given a second pamphlet by the queen's usher, this time dispraising the royal family, with a series of numbers at the bottom. Lalande reports to Bontemps, then finds a key inside a cupboard, which he uses to open a buffet where he retrieves Lebrun's sketches. In one of the conversations in the Hall of Mirrors, an unknown courtier (in talk with the princess of Conti) is alluded to, potentially referred to as 'the marquis de Scaparella'. Lalande finds Lebrun in the war salon who, to his letdown tells him they are not his sketches.
Development
Through collaboration with the Museum of Versailles, the developers recreated the Palace of Versailles as it was during the reign of Louis XIV in computer-rendered form, a process that took over two years.
Reception
Versailles 1685 was a commercial success, and sold 150,000 units in its first few months of release. According to French newspaper Les Échos, it sold 300,000 copies by late 1998. Cryo Interactive's marketing manager, Mattieu Saint-Dennis, reported 500,000 sales for Versailles in Europe alone by December 2000. Of this number, France accounted for 180,000 copies. By November 2001, Versailles had sold 450,000 units worldwide.
Kipp Cheng of Entertainment Weekly praised the "exquisite" 3D environments. GameSpot reviewer Laurel Wellman thought the game leant too much toward the scholarly side than in providing light gameplay. Heidi Fournier of Adventure Gamers thought it was both enchanting and mystical to explore Versailles through the game.
Releases by platformdates and regions as published
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Collections2 collections
Genres
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- Historical gamesGames set in the Age of Discovery (1500–1800)
Description adapted from its source, CC BY-SA 4.0.
