Ludography
Vib-Ripple cover

2004 · NanaOn-Sha · Action · Rhythm

Vib-Ripple

PlayStation exclusive

Vib Ripple is the sequel to Vib Ribbon, and the third in the Vib Ribbon series. While Vib Ribbon was based around the tone of music, and Mojib Ribbon was based around lyrics, Vib Ripple is themed around drums and percussion.

Released
27 May 2004
Platforms
PlayStation 2
Genres
ActionRhythm
Developers
NanaOn-Sha
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Third personAuditory
Country
Japan

About

Vib-Ripple is a 2004 video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was designed by Masaya Matsuura, who also led the development the 1999 PlayStation game Vib-Ribbon, to which Vib-Ripple is a sequel. It was released exclusively in Japan.

The game was first mentioned in a catalog list of presentation at the 2002 Game Developers' Conference with a talk by Masaya Matsuura titled "The Game Design of Vib Ribbon 2".

Keywords

  • rabbit
  • music and rhythm

Media

The articlegameplay, story, development, reception

Gameplay

The player takes control of Vibri, a simple, vector-shaped rabbit from the game's predecessor Vib-Ribbon. The game puts the player on top of various photographs, using each one as a trampoline. Jumping on a photograph loosens up 2D items called "Peta Characters", which Vibri must collect before a time limit expires. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item; the icon's color, shape, and size corresponds to a certain combination of the three on the photograph.

When Vibri is close enough to the item, a drumming sound is made and the controller vibrates. Vibri must also avoid creatures called "Boonchies" that inhabit the surface of the picture. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, and eventually cause a Game over. However, it is possible for Vibri to evolve into a form called "Super Vibri", allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters.

Reception

Vib-Ripple received mixed reception, with IGN saying it was "too different" from its predecessor but said it had lots of replay value due to the import feature. However, Jeuxvideo said it lacked replay value due to only having one gamemode.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 227 May 2004Japan

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.