
- 41/100
- Players6 ratings
- 81/100
- Critics8 reviews
More scores
- Metacritic8 critic reviews
- 82/100
- Metacritic usersuser score
- 75/100
- GameFAQsTough
- 3.75/5
- Player reviews
- 90% positive162 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$9.99
Where to get it

2016 · Action Button Entertainment · Indie · Real-time strategy
Videoball
VideoBall is a sport everyone can play. VideoBall is simple enough for a party. VideoBall is deep enough for the best party ever. VideoBall combines our favorite elements of arcade shooting games, modern first-person shooters, and modern real-time strategy games with the depth of soccer, basketball, hockey, football, and rugby.
- Released
- 12 July 2016
- Platforms
- LinuxPlayStation 4WindowsXbox OnemacOS
- Genres
- IndieReal-time strategySportsStrategy
- Developers
- Action Button Entertainment
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- United States
- Age ratings
- ESRB ECERO APEGI 3
- Languages
- English, French, German, Italian, Spanish (Spain), Swedish
- Time to beat
- 2hmain story3hcompletionist
About
Videoball is a minimalist sports video game by Action Button Entertainment. Up to six human and computer-controlled players form two teams. Each uses an analog stick and a single button to control triangles that shoot charged projectiles at a ball and other players. The objective is to knock the ball into the opposing team's goal.
Apart from exhibition matches, the game has a scenario challenge-based Arcade mode, and supports online team and ranked multiplayer matchmaking. Videoball has a simple visual style with bright colors, basic shapes, and many customization options.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Videoball plays as a two-dimensional hybrid of air hockey and soccer on a single screen. Players form two teams of one to three players. Each player uses an analog stick to control a triangle-shaped avatar and presses a single button to shoot triangle-shaped projectiles. The object of the game is to knock one or more circular balls into the opposing team's goal.
Players hold the button to charge a shot, which fires upon release. The projectile can propel the ball, block other projectiles, and incapacitate opponents. Since the shot is triangle-shaped, it can only drive the ball for some distance before the ball veers off-course.
Development
Videoball designer Tim Rogers describes the game as "an abstract minimalist electronic sport". Its development began as a dare from QWOP developer Bennett Foddy, Rogers's friend, to make a "one-button StarCraft". Rogers, the founder of Action Button Entertainment, made what he estimated as 40 or 50 inconsequential prototypes before adding an analog stick to the button. Videoball evolved from a slow-paced strategy game to a fast-paced sports game as it graduated from early prototypes.
Rogers compared the game's design process to the austerity of Gordon Ramsay's Kitchen Nightmares, wherein Ramsay convinces failing restaurants to reduce their menu size and make those few dishes well. Rogers commented that this emphasis on fewer elements makes each element's nuances more prominent. Polygon's Tracey Lien described the development team's process as "chasing a certain purity". Rogers conceived Videoball as a sport without narrative or artifice and thus sought to avoid traditional video game metaphors, such as knowing the triangle avatars and projectiles as "ships" or "bullets".
Reception
Pre-release reviewers all cited Videoball's minimalism both in aesthetics and gameplay, and compared the game with the skill and strategy of football and basketball. Before its release, PC Gamer's Wes Fenlon found himself thinking about Videoball daily after last playing two weeks prior. He credited its "addictive sort of fun" and his own excitement for local multiplayer on PC alongside titles such as Hokra and TowerFall. He felt that the game's tagline of being appropriate for both a child's birthday party and prison was correct albeit silly.
Fenlon praised the game's minimalist visuals, "peppy music, and chirpy sound effects". He compared the player's controls to that of Asteroids and contrasted its simplicity with the 100-hour onboarding process for League of Legends, having learned how to play Videoball in just "a couple minutes". Jason Bohn (Hardcore Gamer) wrote that the simple controls made the game accessible for new teams to quickly strategize. Polygon's Tracey Lien compared the game's feel to basketball, football, and hockey.
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Collections3 collections
Platform libraries
Years
- Games released in 2016List › July–September
Description adapted from its source, CC BY-SA 4.0.
