Ludography
Violet cover

2008 · Adventure · LGBT themes

Violet

Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.

Released
2008
Platforms
BrowserLinuxWindowsmacOS
Genres
AdventureLGBT themesSimulationText adventureVideo game with LGBT character
Developers
—
Publishers
—
Modes
Single-player
Perspective
Text
Themes
ComedyRomance
Engine
Z-machine
Country
United States

About

Violet is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game.

Keywords

  • interactive fiction
  • text adventure

Media

Violet screenshot 1

The articlegameplay, story, development, reception

Story

The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation. The protagonist's girlfriend, Violet, threatens to leave otherwise. The protagonist faces a stream of distractions, including a window with a view of the campus, and a computer with access to blogs and webcomics.

In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship.

Reception

A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting that at least one puzzle changes based on the choice.

A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship." The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is. Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions." Short felt that the characters were "seemingly-real" and "their problem is plausible and serious."

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser1 October 2008Worldwide
Linux1 October 2008Worldwide
macOS1 October 2008Worldwide
Windows1 October 2008Worldwide

Games like this

Collections1 collection

Themes

Description adapted from its source, CC BY-SA 4.0.