
- 55/100
- Players16 ratings

1994 · Sculptured Software · Action · Platformer
Virtual Bart
Bart's reality goes virtual when he is strapped into Martin Prince's Virtual Reality experiment at the elementary school science fair. Each virtual reality program represents a stage in the game that Bart must play through in order to escape the machine before the programs crash.
- Released
- 1 September 1994
- Platforms
- SNESSega Genesis
- Genres
- ActionPlatformerPuzzle
- Developers
- Sculptured Software
- Publishers
- —
- Series
- The Simpsons
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionComedy
- Country
- United States
- Age ratings
- ESRB E
About
Virtual Bart is a 1994 action video game developed by Sculptured Software and published by Acclaim Entertainment. It was released for the Super Nintendo Entertainment System (SNES) and Sega Genesis in September 1994. It is based on the American animated television series The Simpsons, and has players control Bart Simpson through a selection of six minigames based around various themes. It is the final Simpsons game to star Bart Simpson, as well as the final Simpsons game released for the Genesis.
Virtual Bart was conceived as a follow-up to The Simpsons: Bart's Nightmare (1992), with Mark Flitman as producer. The game received generally mixed reviews from critics upon release. Reviewers criticized the game for its high difficulty, controls, and lack of polish, though praised the gameplay variety, graphics, and overall presentation. Retrospective reviews have been more critical, with it often being ranked as among the worst Simpsons games.
Keywords
- post-apocalyptic
- dinosaurs
- minigames
- shark
- caveman
- management
- based on - tv show
- bird
- time limit
- pixel art
- dog
- level selection
Media

The articlegameplay, story, development, reception
Gameplay
Virtual Bart consists of several minigames, similar to Bart's Nightmare. Unlike Bart's Nightmare, the game does not feature a hub world and each stage is selected randomly using a spinning roulette wheel, though it also features a Practice Mode that allows the player to pick one of the levels. Gameplay for Jurassic Bart, Baby Bart, and Pig Bart consists of platforming, while Class Picture, Mount Splashmore, and Doomsday Bart consist of different play styles.
All stages feature a time limit. If the time runs out, the player loses a life. Additionally, all stages except for Class Picture feature a health bar, which decreases every time Bart gets hit. Several stages feature corn dogs that restore Bart's health, as well as extra lives.
Story
At a science fair, Martin Prince presents a virtual reality device that displays six educational exhibitions. However, Bart causes the device to malfunction and gets trapped in it. Bart must complete the six programs to escape the machine.
If Bart successfully completes every stage, he escapes from the device and Homer then enters the machine. If the player gets a Game Over, Bart is released from the machine, looking ill.
Development
Virtual Bart was developed by Sculptured Software, with Mark Flitman as producer. Flitman had previously served as an associate producer on The Simpsons: Bart's House of Weirdness, released by Konami in 1992 for DOS computers. Virtual Bart was conceived as a follow up to Bart's Nightmare, and at one point had the working title of Bart's Worst Nightmare. Virtual Bart features various digitised audio clips of Dan Castellaneta (as Homer) and Nancy Cartwright (as Bart); additional voice clips of Dan Castellaneta as Groundskeeper Willie were recorded, but went unused.
Originally, Virtual Bart was going to be developed in stereoscopy using technology similar to Valiant Comics (which Acclaim had purchased in 1994), but financial and eye strain concerns led to the idea being scrapped midway through production.
Reception
Electronic Gaming Monthly said the whole game felt rushed during development and that the control was awful, describing the dinosaur-themed stage as being particularly poor.
Reviewing the Genesis port, GamePro praised it as being "[virtually] identical" to the SNES original. They commented of the game itself that "The humorous variations on Bart, different game play (including behind-the-Bart racing and a shooter level), and cameos of Simpsons nitwits all combine to keep the action intriguing and funny."
Releases by platformdates and regions as published
In the same series
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1991 · Game Boy
Imagineering

The Simpsons
1991 · Commodore 64, Legacy Mobile Device +1
Konami
59The Simpsons: Bart vs. the Space Mutants
1991 · Amiga, Amstrad CPC +11
Imagineering
60The Simpsons: Bart vs. the World
1991 · Amiga, Atari ST +6
Imagineering
67Krusty's Super Fun House
1992 · Amiga, MS-DOS +3
Audiogenic
Nintendo exclusive59The Simpsons: Bart vs. The Juggernauts
1992 · Game Boy
Imagineering

The Simpsons: Bart's House of Weirdness
1992 · MS-DOS
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1992 · SNES, Sega Genesis
Sculptured Software

The Simpsons: Bartman Meets Radioactive Man
1992 · Game Gear, NES
Imagineering
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1994 · Game Boy
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70The Simpsons Game
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Collections4 collections
Platform libraries
- Super Nintendo Entertainment System gamesRetail releases
- Sega Genesis gamesLicensed games
Series and characters
- The Simpsons gamesVideo games
Licensing
Description adapted from its source, CC BY-SA 4.0.