Ludography
Virtual Magic Kingdom cover

2005 · Disney Experiences · MMO

Virtual Magic Kingdom

Virtual Magic Kingdom was a MMO created by Disney which has since been taken offline. In the game, players were able to explore a virtual version of Disney's Magic Kingdom park.

Released
23 May 2005
Platforms
Browsercross-platform
Genres
MMO
Developers
Disney ExperiencesSulake Corporation
Publishers
—
Modes
Multiplayer
Engine
Adobe Shockwave
Country
United StatesFinland

About

Virtual Magic Kingdom, also known as VMK, was a massively multiplayer online game developed by Walt Disney Parks and Resorts and Sulake and published by The Walt Disney Company. It was a virtual representation of the Disneyland-style theme parks, containing areas and minigames which were based on real park scenery and attractions. The beta version opened publicly on May 23, 2005, with new lands opening up through 2007.

VMK initially launched as part of the Happiest Celebration on Earth promotional campaign, commemorating Disneyland's 50th anniversary. Despite no long-term intentions, it gained popularity and eventually became a long-term venture on its own. The target audience of the game was children between the ages of 8 and 14, although VMK was designed to be enjoyed by guests of all ages. Due to the young age of the game's target users, it was patrolled by paid staff who watched out for inappropriate behavior and language. Because of the need for human monitors, the time that the game was open had to be limited; it was open to the public daily between 7:00am–10:00pm PST (10:00am–1:00am EST, 3:00pm–6:00am UTC).

The articlegameplay, story, development, reception

Gameplay

The Virtual Magic Kingdom consisted of "Disney Lands", each depicted in isometric projection, and each with a distinct theme.

No more than 15 characters could occupy a room at any time. If a player tried to enter a guest room which already contained fifteen characters, they would be put into a queue to wait to enter. A player could request a free "VMK pass" if there were more than five people in the queue for a room; this allowed them to walk around freely in other rooms until it was their turn to enter. The public rooms all had multiple "instances", named after compass directions (such as the "North-East-East" instance), and each instance could have up to fifteen characters in it. When moving around the public rooms, a character would be randomly placed in an instance of a room unless the player checked the "Advanced Mode" box, in which they could select a specific instance for their character to enter.

Development

In 1995, Disney Interactive greenlit a pitch from Imagineering art director Terry Dobson to create a CD-ROM adventure game set at a Disney theme park. In this iteration, which was the first to be called Virtual Magic Kingdom, a stylized park would be overrun by villains during a special after-hours visit. The project was overseen by Roger Holzberg. The game was developed from 1996 to 1998, but was ultimately cancelled. The work on the Fantasyland portion was repurposed into the 1999 game Disney's Villains' Revenge.

Holzberg and Dobson reunited at Imagineering, then were recruited separately for a new Parks and Resorts Online unit around 2003. After being introduced to Sulake, who were attempting to expand beyond their breakout service Habbo Hotel (now Habbo), they collaborated on a pitch demo set in Adventureland. According to Holzberg, the new pitch leaned heavily on its value to sell tickets to Disney parks.

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser23 May 2005Worldwide

Editions and related releases

Based on
Magic Kingdom

Games like this

Collections3 collections

Series and characters

  • Disney gamesMiscellaneous Disney games › Disney Parks games

Players

Description adapted from its source, CC BY-SA 4.0.