Ludography
70/100
Players15 ratings
70/100
Critics10 reviews
More scores
Metacritic36 critic reviews
80/100
Metacritic usersuser score
72/100
GameFAQsJust Right
3.43/5
Player reviews
79% positive379 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$19.99

Where to get it

Volume cover

2016 · Mike Bithell · Cyberpunk · Indie

Volume

PlayStation console exclusive

Volume is a near-future retelling of the Robin Hood legend, starring Danny Wallace (Thomas Was Alone), Charlie McDonnell and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne.

Released
6 January 2016
Platforms
PlayStation 4PlayStation VRPlayStation VitaWindowsmacOS
Genres
CyberpunkIndiePuzzleStealthTactical
Developers
Mike Bithell
Publishers
Bithell Games
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionStealth
Country
United Kingdom
Age ratings
ESRB E10+PEGI 12
Languages
English, French, German, Italian, Polish, Russian, Spanish (Spain)
Time to beat
7hmain story8hcompletionist

About

Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016. The game uses stealth mechanics inspired by Metal Gear Solid series, allowing the player to plan courses of action to work through levels without being detected by guards, dogs, and automated security turrets to reach specific objectives. In addition to the game's levels, Volume supports user-made levels that can be shared with others.

The game presents a modern take on the Robin Hood legend, where a young thief discovers a plot for a military coup involving various heists, and uses a device called "Volume", with the assistance of its artificial intelligence to perform these heists in a virtual manner and broadcasting them to the world at large to make the coup known. The story is presented with the help of voice actors Charlotte McDonnell (formerly Charlie McDonnell), Danny Wallace, Dan Bull, James Stephanie Sterling, and Andy Serkis.

›Story

Locksley doesn't kill. That would be far too easy. Instead, he commits his crimes through stealth. Sneaking, distracting, avoiding.

He is never seen, and seldom heard. As he grows in popularity and notoriety, so will his inventory. An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard.

A hundred challenging and exciting levels lie ahead, but that is only the beginning of the Volume. The community are free to build their own challenges, even releasing their own takes on the core levels. Volume will evolve, warp and grow as players make their mark on Locksley's legend.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Volume's gameplay has been designed by Bithell similar to the stealth elements of the Metal Gear Solid series. The game is presented in a top-down third-person view of the Volume simulation, showing a floor layout, Robert's avatar, and several guards and other antagonists that patrol the area. Several different variety of guards exist, each of which have different patterns of movement and how they respond to seeing the player character; such guards include archers that have a long range of vision, rogues that can see in a full circle around them, dogs that work by sense of smell and track the player by proximity, and automated turrets that react much faster than other guards. When spotted, the player has a short amount of time to attempt to break the line of sight and take cover, otherwise the simulation will restart, either fully or at the most recent checkpoint that the player has crossed.

Guards behave in established patterns, and the player can disrupt these by making noise, such as flushing a toilet, or purposely cross their line of sight to draw them away from a patrol route. The player is unable to kill these foes, but over the course of the story, gain an arsenal of tools to distract them and avoid detection; once the player has one or more such tools, they can create a loadout for their character to select which gadgets they wish to take into a level.

Story

Volume's story is based on a modern take of the Robin Hood legend. Robert Locksley (voiced by Charlotte McDonnell) is a petty thief that finds a device called "Volume", which allows the user to simulate heists that is part of a secret military coup attempt. The device has an artificial intelligence built into it named Alan (Danny Wallace) that acts as "the Microsoft Office paperclip as a military training program", according to Bithell, and guides Robert on how to use the device. Robert decides to use the device to broadcast the simulations of high-profile crimes across the Internet in the same manner as Let's Play videos. Locksley eventually faces off against Guy of Gisbourne (Andy Serkis), re-envisioned for the game as the CEO of a company that has taken over the country of England and runs the nation as a corporatocracy.

It is hinted in-game that Volume is set in the same timeline as that of Thomas Was Alone, also developed by Mike Bithell, but set after the events of that game.

Development

Bithell's inspiration for Volume was directly from his earlier enjoyment of playing the Metal Gear games since he was a teenager. Though several other stealth games have come out since then, Bithell felt the newer games lost the "purity" of the stealth experience that Metal Gear provided.

The user-generation aspects for Volume were inspired by The Document of Metal Gear Solid 2 that was on the Metal Gear Solid 2: Substance disc, during which Metal Gear's game designer, Hideo Kojima, designed prototypes of levels in real-life using Lego bricks. Bithell designed the in-game level editor to work similar to Lego, allowing the player to snap-in predesigned elements onto new or existing levels, including the game's core levels. Bithell hopes that Volume would have an active user-community that will continue to evolve the game over many years, similar to that of Vampire: The Masquerade – Bloodlines where the player community has continued to work on improving the game five years after release.

Reception

Volume received mostly positive reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 78.40% based on 21 reviews and 80/100 based on 33 reviews and the PlayStation 4 version 71.67% based on 12 reviews and 71/100 based on 15 reviews.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows18 August 2015Worldwide
macOS18 August 2015Worldwide
PlayStation VR18 August 2015North America · Worldwide 18 August 2015
PlayStation 418 August 2015Worldwide · North America 18 August 2015
PlayStation Vita6 January 2016Worldwide

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Description adapted from its source, CC BY-SA 4.0.