Ludography
80/100
Players12 ratings
86/100
Critics4 reviews
More scores
Metacritic43 critic reviews
80/100
Metacritic usersuser score
65/100
GameFAQsSimple
2.93/5
Player reviews
92% positive2,956 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$24.99

Where to get it

Wanderstop cover

2025 · Adventure · Indie

Wanderstop

From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

Released
11 March 2025
Platforms
Nintendo SwitchNintendo Switch 2PlayStation 5WindowsXbox Series X/S
Genres
AdventureIndieSimulation
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
FantasyBusiness
Age ratings
GRAC 12+CLASS_IND 12PEGI 12USK 12ESRB TACB PG
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
Time to beat
10hmain story16hwith extras13hcompletionist

About

Wanderstop is a 2025 cozy game developed by Ivy Road and published by Annapurna Interactive. Written and directed by Davey Wreden, composed by C418, and edited by Karla Zimonja, it follows a former warrior named Alta, whose painful losses in combat have led her to help tend a tea shop with its owner, Boro, with an aim to heal herself. The gameplay includes a system of tea brewing and farming by planting seeds in a hex grid, creating more seeds and fruit for use in the tea, as the shop and its customers are attended to throughout the narrative.

After C418 and Wreden each had ideas for a video game by 2015, conceptualization began in 2016, and bona fide development on the game began around 2018. With work on the project lasting over nine years, it was completed in Unreal Engine and utilized the Blueprints visual scripting software for no-code development. Though Wreden's vision was originally only to make a cozy game, Wanderstop's focus shifted to the subject of trauma when Zimonja joined development, and Wreden chose to integrate his feeling of burnout from developing The Stanley Parable and The Beginner's Guide into the narrative. The art design, taking inspiration from other cozy games, draws elements of Impressionist art and Art Nouveau. C418's original score plays dynamically according to the player's actions.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game's protagonist, Alta, was once an undefeated fighter who spent her entire life training in her craft. Unable to recover from two recent defeats, she seeks the legendary fighter Master Winters to train her, but collapses in a forest. Getting nowhere by continuing to try and push on, Alta is invited to stay and work around the Wanderstop tea shop by its jovial owner Boro, as she attempts to "fix" what is wrong with her.

Wanderstop's cast of characters have stories which play out in multi-step quests. Boro speaks idiosyncratically and is easygoing. The customers include a man named Gerald, who is under a witch's curse that controls his limbs and pretends to be a knight in order to impress his son, who is aware of his silliness; a demon hunter who is left without demons to hunt and instead tries to aid communities through social work; and Nana, an old lady who sets up shop in Wanderstop's clearing, considering everyone a business competitor.

Development

The game designer Davey Wreden released the full edition of his game, The Stanley Parable, in October 2013. Wreden struggled with the game's wide success; six months after release, Wreden began therapy, and took several months of drawing lessons, where he sketched woodland scenes. As early as 2015, composer and sound designer Daniel Rosenfeld, known by his pseudonym C418, had considered creating a video game. He described several experimental concepts, anticipating development would take time.

C418 said he was open to collaborating with others on the ideas. At the same time, Wreden had just released his video game The Beginner's Guide, but had been working for so long he found himself unable to write. In January 2016, he had begun to daydream of going to a tea shop in the woods and lying on a bench by the water, and after sketching variations of the scene, decided that image would become the basis of his next game. Conceptualization for the project began that year.

Reception

Wanderstop received a positive critical response. Review aggregator Metacritic calculated weighted average scores of 80 out of 100 for Windows and Xbox Series X based on 43 and 4 critic reviews, respectively, and 79 out of 100 for PlayStation 5 from 21 critics, indicating "generally favorable" reviews. 84% of 76 critics recommended the game, according to OpenCritic. Wanderstop appeared on year-end best lists for 2025 compiled by The Guardian, The Standard, and Inverse.

The characters of Wanderstop were praised. Paste's Elijah Gonzalez called Boro "lovable", praising his nature as a guide and his wisdom mixed with "humility and humor"; the magazine praised two characters who served as mirrors to Alta. Digital Trends's Giovanni Colantonio wrote that Alta was relatable, opining her "brash nature and dry wit" made her the "perfect" barista, and praising the "fully fleshed out cast of characters" achieved by Alta's meaningful interactions with them. Eurogamer's Chris Tapsell wrote that Boro was lovely and constantly remained "pleasant, gentle-spirited and admirably kind", while Edge wrote that Boro was the "clear standout" of the game's supporting cast.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 511 March 2025Worldwide
Windows11 March 2025Worldwide
Xbox Series X/S11 March 2025Worldwide
Nintendo Switch 223 June 2026Worldwide
Nintendo Switch23 June 2026Worldwide

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Description adapted from its source, CC BY-SA 4.0.