
- 73/100
- Players12 ratings
More scores
- Metacritic usersuser score
- 80/100
- GameFAQsTough
- 4.29/5
- Player reviews
- 81% positive93 reviews
- Runs on
- Windows
- Price
- Free
Where to get it

1996 · DreamForge Intertainment · Real-time strategy · Strategy
War Wind
War Wind allows you to view this epic struggle through the eyes of four unique races, each with its own strengths, weaknesses and distinctive A.I. A real-time strategy masterwork, War Wind features 28 read-to-play scenarios. A powerful Scenario Editor that allows you to place units and build new battles. And a story of such compelling depth you won't believe it's just a game.
- Released
- 1996
- Platforms
- Windows
- Genres
- Real-time strategyStrategy
- Developers
- DreamForge Intertainment
- Publishers
- Strategic Simulations
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyScience fiction
- Country
- United States
- Age ratings
- ESRB TUSK 12
- Languages
- English, French, German
- Time to beat
- 20hmain story21hcompletionist
About
War Wind is a science fantasy real-time strategy game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. (SSI). 0. The game features four unique playable alien races on the fictional planet of Yavaun, each with their own histories, ideologies, and story campaigns consisting of seven scenarios each and an ending unique to that race.
The story explores themes of authoritarianism, slavery, revolution, and mysticism. The game also features a map and scenario editor, as well as netplay with up to seven additional players.
›Story
The Ancient, alien world of Yavain teeters on the brink of anarchy as the winds of change threaten to blow civilization asunder! For centuries, four diverse races have tolerated a precarious balance of power. But the time has come for change. A new order is in the wind - AND IT WILL BE BORN OF BLOOD AND FIRE!
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The basic gameplay is very similar to other real-time strategy games, such as the Warcraft series. Each game begins with a clan leader, and typically some workers and a token defense force. The player must use either their workers to build structures and mine for resources, destroy opposing factions, or escort key units to a different location. Some unique features differentiate the game from others in the genre; for example, in order to get any combat unit other than mercenaries (who are quick mounted units hired from an inn), a worker must be trained at a particular type of building.
In order to receive a higher-level combat unit, a lower-level unit must be promoted at a specific facility. Additionally, individual units can be physically augmented with cybernetic or natural enhancements to speed, strength, resilience, stealth, and vision. The purpose for these bionic upgrades is to encourage more strategic conflicts, wherein a player must use a small number of powerful units, instead of building a larger, more simplistic force and rushing the opponent.
Story
War Wind takes place on the world of Yavaun, where four races have ambivalently coexisted for millennia. The Tha' Roon—purple Nāga-like oppressors, overlords, and despots of the planet—have dominated the other races of Yavaun and erected a ruling domain known as the Empire; in particular, the Tha' Roon have enslaved the gentle and flora-like Eaggra, forcing the Eaggra to act as their builders and engineers under coercion by the Tha' Roon's acting military force, the elephantine Obblinox. The Tha' Roon accomplished their subjugation of the Obblinox through force of technological supremacy (a knowledge in which they partially shared with the Obblinox in the form of cybernetic replacements for amputations) and the exploitation of the Obblinox's strong intrinsic belief system of loyalty and a strict societal hierarchy. Lastly are the race of the reclusive and traditionalist Shama' Li, monk-like practitioners of spiritual and ancient magic, who desire to unify the four races into a single deific species that physically represents a combination of them all—NagaRom.
Yavaun has been under the oppressive control of the Empire—a merciless regime founded and led by the Tha' Roon—for a millennium, known by all as the Thousand Years. The Tha' Roon were once feared for their cruel and ruthless combat prowess, which they used to establish the very creation of the Empire; however, over the centuries, they have relied almost exclusively on the Obblinox as their force of arms. The Eaggra, their enslavement by will of the Tha' Roon and enforced by the muscle of the Obblinox, were obliged to construct and forge the original foundation of the Empire from the ground up, and have since been forced to maintain and expand it further throughout Yavaun. This reliance on the Obblinox for military power and the Eaggra for virtually all labor has progressively deteriorated the Tha' Roon's once unequaled self-sufficiency.
Reception
The game was a finalist for Computer Gaming World's and CNET Gamecenter's 1996 "Strategy Game of the Year" awards, both of which ultimately went to Civilization II. Gamecenter's editors called it the deepest real-time game at that time.
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- War Wind II: Human Onslaught
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Collections2 collections
Genres
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Licensing
Description adapted from its source, CC BY-SA 4.0.
