The articlegameplay, story, development, reception
Development
WarGames: Defcon 1 was one of the few strategy games of its time to not use a tile system, instead allowing troops to be place and moved freely across the landscape. Team leader John Whigham commented, "While this is of great benefit to the player and to the game in general, the programming nightmares it raises have given us more than one sleepless night over the last few months." The game was showcased at E3 1997
MGM Interactive launched a $1.3 million TV ad campaign for WarGames. The 30-second spots targeted 18-to-24-year-old males via national cable network programs in the top 25 U.S. markets.
Reception
The PlayStation version received favourable reviews, while the PC version received average reviews, according to the review aggregation website GameRankings. Next Generation called the former version "a fun romp that is, unfortunately, a bit on the short side. A two-player combat option alleviates this problem somewhat. The bottom line?
If you have a second player handy, get it. If not, rent it – it makes for a good three-day weekend of fun"; and called the latter "a fairly competent and well-crafted game. It just doesn't take the genre in any new direction and feels like little more than a me-too effort." Mark Kanarick of AllGame gave Defcon 1 two-and-a-half stars out of five, saying, "I like what MGM Interactive is trying to do in WarGames Defcon 1, but the game just seems to far out there for someone who is not a strategy/wargame enthusiast to grasp.










