Ludography
71/100
Players45 ratings
75/100
Critics3 reviews

Where to get it

Wario World cover

2004 · Treasure · Beat 'em up · Platformer

Wario World

Nintendo exclusive

While Wario enjoys the riches from his many adventures, a mysterious black jewel in his trove transforms gems into monsters. Now, Wario must scramble to recover his riches in an alternate world filled with quirky puzzles, swarming enemies, and lots of loot. As Wario, you'll punch, kick, jump, grab monsters and objects, and inhale surrounding coins like a vacuum cleaner. You must cling to 3D balls to fight bosses, find hidden areas through trap doors, and bash your surroundings to uncover secrets.

Released
27 May 2004
Platforms
GameCube
Genres
Beat 'em upPlatformer
Developers
Treasure
Publishers
Nintendo
Series
Wario
Modes
Single-player
Perspective
Third personSide view
Themes
ActionFantasy
Country
Japan
Age ratings
CERO ACLASS_IND LUSK 0PEGI 3ACB GESRB E
Languages
English, English (UK), French, German, Italian, Japanese, Spanish (Spain), Spanish
Time to beat
5hmain story5hwith extras7hcompletionist

About

Wario World is a 2003 platform game developed by Treasure and published by Nintendo for the GameCube. The player controls Wario as he attempts to regain his treasure and castle from the evil sentient gem, Black Jewel. The gameplay sees Wario progressing through a series of 3D linear levels in a bid to find collectibles and defeat enemies in order to progress.

The game received mixed reception from critics, who praised the game's gameplay while criticizing its short length. It was a commercial success, selling over 142,000 copies in Japan and over 256,000 copies in the United States. In 2004, it was re-released as a Player's Choice title, and on the Nintendo Switch 2 via the Nintendo Classics service in December 2025.

›Story

Wario World is a beat-em-up platformer starring the greedy antihero Wario, who has finally built himself a grand castle stuffed with all the treasure he has plundered over his many adventures. His contentment is short-lived. Hidden deep within his glittering hoard lies an evil, sentient gem known as the Black Jewel, which suddenly awakens and seizes control of the castle. With a surge of dark power, the Black Jewel corrupts Wario's beloved treasures, twisting them into monstrous enemies, and warps the castle itself into four sprawling worlds teeming with danger.

Furious at the theft of his riches, Wario storms into these transformed realms to take back what is his. As he punches, piledrives, and hurls his way through hordes of foes, he also works to free the Spritelings, tiny creatures who long ago sealed the Black Jewel away, in his rampaging quest to reclaim both his fortune and his home.

Keywords

  • brawler
  • multiple endings
  • high score
  • boss fight
  • protagonist's name in the title
  • polygonal 3d
  • collectibles
  • arena combat
  • moving platforms
  • anti-hero
  • wrestling moves in non-wrestling games
  • overweight character

Media

The articlegameplay, story, development, reception

Gameplay

Wario World is a 3D platformer with an emphasis on exaggerated combat. The player, controlling Wario, attempts to reclaim his treasure trove and newly built castle from an evil sentient gem named Black Jewel. To accomplish this, Wario traverses linear levels containing enemies and obstacles alongside collectibles, such as Spritelings, and coins which can be collected to help further progression. Each level also holds trapdoors which, when found, lead to either a platforming or puzzle-oriented challenge.

: Mega Microgames! which can be played by using the GameCube – Game Boy Advance link cable.

Story

The game begins with Wario enjoying his newly built castle, which is filled with treasures that he has collected from earlier adventures. An evil, sentient gem called Black Jewel, hidden amongst Wario's treasure collection, suddenly awakens and takes over the castle. Black Jewel turns Wario's treasure into monsters, and transforms the castle into four worlds. Wario proceeds through the worlds controlled by Black Jewel, recovering his treasure and rescuing Spritelings (the creatures that had sealed Black Jewel away in the past), then engages Black Jewel in a battle to destroy it.

As thanks for his help, the Spritelings build Wario a new castle. Depending on how many Spritelings Wario rescued, his new castle can range from a simple camping tent to a castle that is more majestic than his previous one.

Development

Wario World was shown at E3 2002 as a technical demo. At the next E3 in 2003, it was shown with levels of gameplay polish and tweaking, which the previous E3 demo was lacking. On August 22, 2002, at Nintendo's Gamer's Summit, Wario World's North American release date was set to November 11, 2002. The game's release date was pushed back to May 26, 2003, but was further delayed again by one month until June 23, 2003. The game was released in Europe on June 20, in Australia on July 10, and in Japan the following year on May 27, 2004.

It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America revealed that Treasure was developing the game. After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64 title, Sin and Punishment, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise. Wario World's music was composed by Norio Hanzawa and Minako Hamano. Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.

Reception

Wario World was a commercial success, selling over 142,000 copies in Japan and 256,000 copies in the US. In 2004, the game was re-released alongside Mario Golf: Toadstool Tour and F-Zero GX as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.

Wario World received "mixed or average" reviews, according to review aggregator website Metacritic. The US version of Play magazine gave the game a perfect score, and the reviewer commented that Wario World "pays off every second [he is] holding the controller, and that, to [him], is greatness". Nintendo Power said that the game was "tons of fun". GamePro stated that Wario World "stays addictive by weight of sheer design innovation".

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
GameCube20 June 2003Europe · North America 23 June 2003 · Australia 10 July 2003 · Brazil 31 December 2003 · Japan 27 May 2004

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
GameCubeGWWP01Europe—
GWWJ01Japan—
GWWE01North America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

In the same series

Games like this

Collections4 collections

Platform libraries

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.