Ludography
WarJetz cover

2001 · The 3DO Company · Action

WarJetz

PlayStation exclusive

World Destruction League - Warjetz, the second title in 3DO's World Destruction League series is set in the same post-apocalyptic future as the first game. Citizens from around the world tune in to watch violent, destructive contests of skill and endurance as mighty war machines go to battle for fun and profit.

Released
25 May 2001
Platforms
PlayStationPlayStation 2
Genres
Action
Developers
The 3DO Company
Publishers
The 3DO Company
Modes
MultiplayerSingle-player
Country
United States
Age ratings
ESRB T

About

WarJetz (sometimes called World Destruction League: WarJetz) is an air combat arcade game developed and published by The 3DO Company and released in 2001 on the PlayStation and PlayStation 2 consoles. It is the successor to World Destruction League: Thunder Tanks, released the year before.

The articlegameplay, story, development, reception

Gameplay

The game takes place in a fixed third-person perspective as the player pilots a variety of futuristic aircraft in order to do battle with enemies on the ground and in the air while collecting power-ups and in-game currency known as "bux". Players can take two different jets into battle and switch between them using a collectable power-up. In all, there are nine different airplanes, thirty-three arenas, and five game modes. Most of the game modes fall into common categories such as search and destroy along with capture the flag.

Reception

The PlayStation 2 version received "mixed" reviews according to the review aggregation website Metacritic. Frank Provo, writing for GameSpot, said of the same console version that the developers deserved credit for "creating a dog-fighting system that is simultaneously intuitive and diverse". He went on to criticize the graphics, specifically, "muddy textures, 2D explosions, blocky structures, disappearing polygons, and frequent slowdown". David Smith of IGN shared similar sentiment with regards to the graphics of the same console version, noting the dull palette of greens, browns, and grays and the muddy textures.

He went on to praise the simple controls and entertaining voice acting, but denounced the gameplay as dull and easy. He concluded that "Four-player support should have been included." Rob Smolka of NextGen said of the same console version, "There's a lot to see and do, but the bell-shaped fun curve peaks too soon, and you'll likely lose interest before the end."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 227 June 2001North America · North America 27 July 2001
PlayStation27 July 2001Worldwide

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.