Ludography

Microsoft

Windows CE

operating system subfamily by Microsoft

Released
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Platforms
x86MIPS architectureARM architectureSuperHPowerPC
Genres
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Developers
Microsoft
Publishers
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About

Windows CE, later known as Windows Embedded CE and Windows Embedded Compact, is a discontinued operating system developed by Microsoft for mobile and embedded devices. Originally targeted solely at handheld computers, Windows CE evolved into a component-based, embedded, real-time operating system. It was part of the Windows Embedded family and served as the software foundation of several products including the Pocket PC, Auto PC, Windows Mobile, Windows Phone 7 and others.

Unlike Windows Embedded Standard, Windows For Embedded Systems, Windows Embedded Industry and Windows IoT, which are based on Windows NT, Windows CE uses a different kernel. Microsoft licensed it to original equipment manufacturers (OEMs), who could modify and create their own user interfaces and experiences, with the operating system providing the technical foundation to do so.

The articlegameplay, story, development, reception

Development

Windows Embedded Compact was formerly known as Windows CE. According to Microsoft, "CE" is not an explicit acronym for anything, although it implies a number of notions that Windows developers had in mind, such as "compact", "connectable", "compatible", "companion" and "efficient". The name changed once in 2006, with the release of Windows Embedded CE 6.0, and again in 2011, with the release of Windows Embedded Compact 7.

Windows CE was originally announced by Microsoft at the Computer Dealers' Exhibition (COMDEX) in 1996 and was demonstrated on stage by Bill Gates and John McGill. Microsoft had been testing Pegasus in early 1995 and released a strict reference platform to several hardware partners. The devices had to have the following minimum hardware specifications:

Editions and related releases

Derivative works
Windows Mobile

Games like this

Description adapted from its source, CC BY-SA 4.0.