Ludography
66/100
Players8 ratings
86/100
Critics3 reviews
Worms: Open Warfare 2 cover

2007 · Team17 · Artillery · Strategy

Worms: Open Warfare 2

"Worms: Open Warfare 2 features a ton of single player content, new multiplayer modes like Forts mode and Race mode and of course you can customize teams and schemes to your heart’s content. On Nintendo DS the gameplay takes place spread over both screens, there is full support for all wireless modes including Nintendo Wi-Fi Connection and the included landscape and flag editors are designed specifically for touch screen use.

Released
30 August 2007
Platforms
Nintendo DSPlayStation Portable
Genres
ArtilleryStrategyTurn-based strategy
Developers
Team17
Publishers
THQ
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Side view
Themes
ActionSandboxWarfare
Country
United KingdomEngland
Age ratings
ESRB E10+PEGI 7

About

Worms: Open Warfare 2 is a 2007 2D tactical artillery and strategy video game developed by Team17 and Two Tribes, and published by THQ. The game is a direct sequel to Worms: Open Warfare and was released for the PlayStation Portable and Nintendo DS in 2007.

Keywords

  • turn-based
  • death
  • time limit
  • worm
  • sheep
  • explosion
  • throwing weapons
  • tactical turn-based combat
  • grapple
  • nintendo wi-fi connection
  • destructible environment
  • air strike

Media

Worms: Open Warfare 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

The gameplay of Open Warfare 2 is similar to that of previous games in the series. The game is viewed from a side-scrolling perspective. The player takes control of a team of several worms, and is pitted against other teams of worms under the control of AI (if in Singleplayer) or another Human (if in Multiplayer). Actions are performed in time-limited turns that cycle through each team.

The winning team is that which can kill the opposing teams' worms; this can be achieved by using various types of weaponry and tools, availability of which depends on the game mode being played. Battles takes place on randomized, destructible terrain, which are visually distinguished by themes; "Forts" mode takes place on two forts, whose terrain depends on the theme.

Reception

Both versions of the game were praised by the gaming critic community. GameSpy called it the best Worms game to date and, comparing it to Worms: Open Warfare, said it "improves on the previous title in every way imaginable". They did note that the game was essentially unchanged and that the series, to some extent, is starting to get stale. They also noted that connectivity was buggy in the DS' single-card two-player mode, but that this did not seem to be a problem if multiple games were used.

IGN's major complaint, about the Worms series in general, as much as Open Warfare 2, was that battles proceed slowly. However, this, along with the inability to save or restart mid-battle, were their only complaints. One reviewer also noted that the game felt "less like 'another good Worms game', and more like a definitive compilation for fans that also happens to be portable".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable30 August 2007Australia · Europe 31 August 2007 · North America 4 September 2007
Nintendo DS31 August 2007Europe · North America 4 September 2007 · Australia 30 September 2007

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Collections6 collections

Description adapted from its source, CC BY-SA 4.0.