Ludography
76/100
Players212 ratings
80/100
Critics2 reviews
More scores
Metacritic usersuser score
78/100
GameFAQsJust Right
3.54/5
Player reviews
84% positive467 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$1.59

Where to get it

Worms Reinforcements cover

1995 · Team17 · Artillery · Strategy

Worms Reinforcements

Worms is a turn-based strategy game that combines tactical decision-making with elements of randomness. Players control teams of worms and take turns using a wide range of weapons and tools to defeat opposing teams, resulting in varied gameplay outcomes.

Released
1 June 1995
Platforms
AmigaAmiga CD32Atari JaguarGame BoyGame Boy ColorMS-DOSPlayStationPlayStation PortableSNESSega GenesisSega SaturnWindowsmacOS
Genres
ArtilleryStrategy
Developers
Team17
Publishers
Ocean Software
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionComedyWarfare
Country
United KingdomEngland
Age ratings
ESRB E10+PEGI 7
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
4hmain story12hcompletionist
Composers
Bjørn Lynne

About

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn-based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s). Level designs are randomly generated based on seeds, with over 55,000 possible level creations.

Worms entered production in 1990 under the title Artillery. Andy Davidson, the game's main developer, overhauled his idea after seeing how Commodore's Amiga refined his ideas while introducing new ones. Lemmings (1991) served as one of the main inspirations for the game, as Davidson wanted Worms to deliver a similar quality of animation and humour. Davidson would also have trouble pitching the game to developers. Eventually, after showcasing the game at a 1994 ECTS, Davidson would meet with Team17's co-founder Martyn Brown who immediately offered to develop and publish the game.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Worms is a turn-based artillery game, similar to other early games in the genre such as Scorched Earth. Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game.

Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. The time limit can be modified in some of the games in the Worms series.

Development

Worms was the brainchild of Andy Davidson, a then-unknown computer shop employee and fan of Amiga microcomputers since 1987. He began work on the project in 1990 under the name Artillery, based on previous tank games from the 8-bit era using a Casio graphing calculator as an experiment for his own amusement. Davidson later moved development of Artillery to the Amiga in August 1993, which allowed to expand his idea further, leading him to introduce new elements and a graphical style to distinguish his project from its spiritual predecessors. Davidson wanted to achieve the same animation quality and humour seen in Lemmings, which led him to employing worms as characters for his project after various character design experiments through Deluxe Paint.

With the addition of worms as characters, and inspired by a Blitz BASIC programming competition held by Amiga Format magazine, Davidson renamed his project from Artillery to Total Wormage (possibly in reference to Midway's Total Carnage). Featuring 55,000 levels, publications compared it with both Lemmings and Cannon Fodder due to its visual style and themes, which Team17's project manager Marcus Dyson later claimed was planned from start. However, Davidson's entry neither won the competition or reached any place for classification. Davidson then pitched his project to multiple publishers with no success, before showcasing his game during ECTS in September 1994, where he met Team17 co-founder Martyn Brown, who would make an offer on-the-spot to develop and publish it.

Reception

Worms was a commercial success. By March 1996, its sales had reached almost 250,000 copies, following its release in November 1995. Across all its ports, the game ultimately sold above 5 million units by 2006.

Worms sharply divided critics. Reviewing the Saturn version, Sega Saturn Magazine especially praised Worms's unexpected complexity and the fun of multiplayer mode, and called it "quite simply the most playable game to hit the Saturn so far".

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis1 June 1995Europe
MS-DOS31 October 1995North America · Europe 31 December 1995
PlayStation1 November 1995Europe · North America 7 August 1996 · Japan 28 February 1997
Amiga17 November 1995Europe
Amiga CD3231 December 1995Europe
macOS31 December 1995North America · Europe 31 December 1996
SNES29 September 1996Europe
Sega Saturn30 September 1996Europe · Japan 14 March 1997 · North America 27 June 1997
Atari Jaguar15 May 1998North America
PlayStation Portable3 October 2011Worldwide
Windows19 October 2011Worldwide

Editions and related releases

Included in
Worms Collection 1Worms United
Downloadable content
Worms: Reinforcements
Expanded editions
Worms: The Director's Cut
Followed by
Q2597789Worms 2
Ported as
Worms
Built on it
Worms: ReinforcementsWormsWorms: The Director's Cut

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.