

2019 · Port · Adult · Visual novel
Yotsunoha
PlayStation console exclusivePort
Japanese visual novel by Haikuo Soft
- Released
- 13 July 2019
- Platforms
- PlayStation 2Windows
- Genres
- AdultVisual novel
- Developers
- —
- Publishers
- Sol Press
- Perspective
- Text
- Country
- Japan
About
Yotsunoha (よつのは; lit. 'Four-leaf Clover') is a Japanese visual novel developed by Haikuo Soft, and was originally released in Japan as an erotic game on January 27, 2006, for Microsoft Windows. A PlayStation 2 version titled Yotsunoha: A Journey of Sincerity, published by Gadget Soft with adult content removed, was released in 2008, and an English version for Windows was released by Sol Press in 2018. The story in Yotsunoha focuses on the appeal of the four female main characters. The gameplay follows a linear plot line, which offers pre-determined scenarios and courses of interaction.
Yotsunoha has since then spawned two spin-off titles, Osananajimi to no Kurashi Kata and Nono to Kuraso, and has made several transitions to other media. A manga adaptation illustrated by Japanese artist Bow Ditama was first serialized in the Megami Magazine on January 30, 2008. It was followed by an original video animation series animated by Hal Film Maker. This was released on two single-episode DVDs on February 29, 2008, and March 28, 2008. There were also two Drama CDs, and two Internet radio shows hosted by Yui Sakakibara in order to promote the game.
›Story
A quest in search of our school memories.
At the end of summer break, our school closed down. On our last day together, we put our true feelings inside a time capsule, and promised to meet again in three years. The promised summer came. With it came things that did and did not change between us. The quest in search of our school memories has begun.
What kind of smile will they have once we meet again?
Keywords
- nsfw version exists
Media
The articlegameplay, story, development, reception
Gameplay
Gameplay in Yotsunoha requires relatively little player interaction as most of the duration of the game is spent on only reading the text that appear on the screen, representing the dialogue between the numerous characters in the game. Similar to role-playing video games, the player is allowed to navigate through the school in a top-down perspective, and is allowed to enter different areas such as classrooms.
At times, the player will come to a point, where he or she is given the chance to choose to navigate through the school with different female characters. During so, gameplay pauses until the player makes a choice. Depending on the choices the player makes, different events might occur as the player enter different areas, effectively progressing the plot in a specific direction. There are four main plot lines that the player will have the chance to experience.
Story
The main part of Yotsunoha's story takes place in an abandoned school named Mochizuki Academy (望月学園, Mochizuki Gakuen) and its surrounding area. The school is a four-story building, housing facilities such as classrooms, the art room, the home economics room, and the light music club's room. There is also a small field outside of the school building, housing the small garden where the characters buried their time capsule prior to their separation.
Childhood friendship plays an important role in the story. Throughout the story, characters are constantly reminded of their childhood memories by different locations in the school. This is further expressed by the characters' emotions before and after their separation, and the time capsule they have buried.
Development
Yotsunoha is the second commercial project of the then dōjin soft developer Haikuo Soft, following their previous work on Sukumizu Police. Tatomu and Keikei, two writers who have previously worked on _Summer, planned the scenario used in Yotsunoha, while work on the computer graphics, in addition to character designs, were split between four members, Hīde, Xsara, Koshino and Akira Kasukabe. The music used in the game was composed solely by Ryō Kyōna.
Several improvements have been made to the PS2 version of the game. Gadget Soft hired Suno, a scenario planner to provide additional scenario after the adult content in the game is removed. Hal Film Maker, the studio that has previously adapted Yotsunoha into OVA, was also hired for the computer graphics used in the game.
Reception
Based on the sales on solely Getchu.com, Yotsunoha was placed at fourth place out of twenty when it was first released in January 2006, and while it did not make any further appearances on the monthly charts, it was placed at thirty-six out of fifty, out of all sales recorded during the first half of the year on the same website. According to a national ranking of bishōjo games based on sales in Japan, the limited edition of Yotsunoha was ranked eighth out of fifty when it was first listed. It was then dropped to the twenty-ninth in the next issue, making its final appearance on the chart.
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- YotsunohaOsananajimi to no Kurashikata
Games like this

Moekan
2003 · Port · Dreamcast, PlayStation 2 +1
Adult · Visual novel
PlayStation exclusiveGift
2005 · OOParts, PlayStation 2 +3
Adult · Visual novel
Sega exclusivePrism Heart
2000 · Dreamcast, Windows
Adult · Visual novel
PlayStation exclusivePhantom of Inferno
2000 · Port · DVD Player, PlayStation 2 +1
Adult · Visual novel
PlayStation exclusiveTsuyokiss
2006 · Expanded · PlayStation 2, Windows
Adult · Visual novel
PlayStation exclusive96Fate/hollow ataraxia
2005 · Expanded · PlayStation Vita, Windows
Adult · Visual novel
PlayStation exclusiveCanvas 2: Niji-iro no Sketch
2006 · PlayStation 2
Visual novel · Nsfw version exists
70Dies irae: Amantes amentes
2012 · Nintendo Switch, PlayStation Portable +1
Visual novel · Nsfw version exists
Collections1 collection
Platform libraries
- PlayStation 2 games (L–Z)Games list (L–Z)
Description adapted from its source, CC BY-SA 4.0.
