

1994 · Shoot 'em up · Shooter
Zeewolf
Zeewolf is an arcadesque helicopter combat game in a 3D surrounding, with similar gameplay as the isometric Desert Strike. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions. For example, dropping or refueling friendly units in the combat zone. In exchange, other units serve you as rearming points or help you fighting the enemy. Mission objectives include destroying enemy units, rescuing P.O.W.s and dropping them off at an aircraft carrier, escorting a reconnaissance plane, re-taking a captured base, dropping off a spy and more.
- Released
- 1994
- Platforms
- Amiga
- Genres
- Shoot 'em upShooterSimulation
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third personBird view / Isometric
- Themes
- ActionWarfare
- Country
- United Kingdom
- Composers
- Allister Brimble
About
Zeewolf is a single-player 3D shoot 'em up computer game released for the Amiga platform in November 1994 by Binary Asylum. A Sega Mega Drive version was planned but never released. The player is tasked with flying a helicopter gunship over 32 combat missions.
A sequel, Zeewolf 2: Wild Justice followed in 1995.
Keywords
- helicopter
- 3d
Media

The articlegameplay, story, development, reception
Gameplay
The player flies an attack helicopter (and occasionally other aircraft) over 32 missions. Objectives include locating targets, destroying enemy units and buildings, transporting friendly vehicles and rescuing hostages. Some objectives are time limited. The player is given a finite number of lives.
The player's craft can be destroyed by accumulated damage from enemy fire or from colliding with structures or terrain. The helicopter is equipped with cannon, rockets and guided air-to-air missiles. Fuel and ammunition are finite and the player has limited funds and locations in which to refuel or buy ammunition.
Development
The concept was developed by Andy Wilton with additional programming by Jim Gardner. The levels were designed by Andy Smith and Bob Wade. Allister Brimble composed the title music and sound effects.
The terrain is constructed from an undulating landscape of fixed size tiles. The 3D engine renders vehicles, ships, buildings, trees, hostages and projectiles as solid polygons with shadow effects. The game uses a horizontal camera angle where only a boxed section of the terrain centred on the player's position is visible. This limitation in depth is necessary to achieve an acceptable frame rate with the stock Amiga hardware.
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Zeewolf 2: Wild Justice
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Collections1 collection
Publishers
Description adapted from its source, CC BY-SA 4.0.