Ludography
90/100
Players8 ratings
More scores
Metacritic usersuser score
86/100
GameFAQsTough-Unforgiving
3.81/5
Player reviews
95% positive2,052 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$11.99

Where to get it

ZeroRanger cover

2018 · Action · Arcade

ZeroRanger

ZeroRanger is a vertically scrolling shoot-em-up with heavy emphasis on shooting, dodging and... mystery?

Released
2018
Platforms
Windows
Genres
ActionArcadeIndieScienceShooter
Developers
—
Publishers
—
Modes
Co-opSingle-player
Perspective
Side view
Themes
ActionScience fiction
Engine
GameMaker
Country
Finland
Languages
English
Time to beat
4hmain story3hwith extras19hcompletionist

About

ZeroRanger is a scrolling shooter developed by Finnish studio System Erasure and released for Microsoft Windows in September 2018. ZeroRanger is primarily a vertically scrolling shoot 'em up, with side scrolling in some levels. The player operates one of two spaceflight-capable fighter aircraft. Players unlock new weapons and abilities after defeating bosses, including the ability to transform into mechas.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

ZeroRanger takes place on an Earth-like planet called Daikon, where aliens known as Green Orange have invaded with the intent of destroying all life. The aliens take control of Daikon's planetary defense force with the exception of two fighters. These two remaining fighters must combat their planet's possessed defense force before they can reach and destroy the main Green Orange vessel.

The current version of ZeroRanger contains two game modes: Green Orange and White Vanilla. Green Orange is considered the main game mode, encompassing the majority of the game's story. White Vanilla is presented as a score-focused training simulation that takes place before the events of Green Orange, consisting of arranged segments of stages from Green Orange. The third and final mode, Black Onion, is still in development.

Development

Development of the game started with a piece of concept art in February 2008. The game was named FINAL BOSS and revealed in November 2009. The game was later given more unique names so that the game would be easier to search for on Google; the game was first renamed to FINALBOSS, and in April 2018 it was again renamed, to ZeroRanger.

The first idea during development was to create a vertical scrolling shoot 'em up like Guxt by Studio Pixel. The idea later evolved to become a mash-up of elements from many different shoot 'em up games. Taking inspiration from the limited blue and white color scheme of Guxt, ZeroRanger has a limited green and orange color scheme. The weapon collection system was at first taken from Guxt, where players can collect weapons during stages, and through trial and error evolved to the current system where two weapons are dropped by defeated bosses and players choose one of them.

Reception

Reviewers noted that ZeroRanger was densely packed with references to other shoot 'em ups while still having its own identity. Dominic Tarason of Rock, Paper, Shotgun called ZeroRanger a "lovingly assembled mix-tape featuring the best bits across all of shmup history". Marc Golding of HonestGamers called the game's green and orange color scheme a strange design choice that helped it stand out from other games in the genre; Golding also recognized the game's references to shoot 'em ups developed by Qute.

ZeroRanger was praised for being relatively friendly to casual players, while still having the difficulty expected of arcade-style shoot 'em ups. According to Gabriel Jones of Cubed3, players are "sufficiently challenged, but never frustrated". Players may die often but are awarded extra lives often as well. Players can earn continues, and can start the game on any stage they have previously reached.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 September 2018Worldwide

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Years

Description adapted from its source, CC BY-SA 4.0.