The articlegameplay, story, development, reception
Gameplay
The objective in Zombie Gunship is to engage escalating waves of zombies with the AC-130's weapons systems before they breach the bunker, while simultaneously protecting civilians trying to reach it. To do that, Zombie Gunship provides three upgradable weapons: a 25mm Gatling gun, a 40mm Bofors auto-cannon, and a 105mm Howitzer cannon. Weapons can be upgraded for increased rates of fire, projectile velocity, area of effect and reload/cooldown speed.
The player can complete objectives to earn military ranks (which adds a reward multiplier all future missions) and collect coins for various purposes. An individual game ends either when a zombie reaches the bunker or if the player kills too many civilians. Each zombie awards 20 coins (up to 30 after fully upgrading Zombie Bounty) when killed, and each rescued civilian is worth 100. There are no coin penalties for civilian casualties. Coins are primarily used for upgrades or to skip objectives.
Reception
Zombie Gunship received generally positive reviews. In July 2011, IGN Editor’s Choice rated the game a 9/10, claiming it as “a very tough game to put down.” In August 2011, Macworld App Gem rated the game a 4.5/5 describing that “All of these elements—the strategy, the graphics and sound, and yes, the undeniable thrill of sending the undead back to the grave they crawled out of—make for a compelling iOS game.” At the time of launch for Android in September 2013, Android Central declared Zombie Gunship to be "a ton of fun", MythBusters Jaime & Adam's site Tested.com praised that the game "takes a different route to realism, and it works well", and Droid Life insisted that "If you have spent anytime playing Call of Duty, and love getting into the seat of an AC-130, then you will feel right at home with this game."









