Ludography
Zombie Raid cover

1995 · Sammy Corporation · Horror · Light gun shooter

Zombie Raid

Zombie Raid is a screen scrolling light gun shooter, horror-themed game released for the arcade by American Sammy.

Released
28 September 1995
Platforms
Arcade
Genres
HorrorLight gun shooterLight-gun shooterShoot 'em upShooterZombie
Developers
Sammy Corporation
Publishers
—
Perspective
First person
Themes
ActionHorror
Country
Japan

About

Zombie Raid is a screen scrolling, horror-themed light gun shooter game released for the arcade by American Sammy in January 1995.

›Story

In 1918 England, a small village suffers a rash of kidnappings and grave-robbing incidents, and heavily armed zombies have begun to emerge. With the job too dangerous for the police to handle, private detective Edward Windsor begins to investigate. Following a shootout in the village cemetery, Edward rescues a man named Charles, and the two join forces to infiltrate a nearby castle where the zombies have originated. They become separated upon entering the castle, with Edward falling into a subterranean dungeon and having to fight his way out.

Shortly after Edward and Charles reunite, Charles is fatally shot; however, an infection he has acquired mutates him into a hideous monster and Edward is forced to fight him in order to continue. Edward moves through the castle laboratory only to find Charles - mutated into a new form - waiting to battle him again at the exit.

Keywords

  • rail shooter
  • shooting gallery

Media

The articlegameplay, story, development, reception

Gameplay

). Innocent bystanders appear frequently; if they are shot, the player suffers a health penalty. Pieces of the scenery such as gravestones and windows can be destroyed to reveal weapon power-ups and bonus items. The player starts the game with a standard handgun, but stronger weapons such as shotguns, machine guns, and fire rifles can be found; however, if the player is hit or shoots a bystander, any weapon power-ups are lost.

The player's controller is a pump-action shotgun mounted to the cabinet. When a weapon's ammunition supply runs out, the player must pump the fore-end to reload.

Story

In 1918 England, a small village suffers a rash of kidnappings and grave-robbing incidents, and heavily armed zombies have begun to emerge. With the job too dangerous for the police to handle, private detective Edward Windsor begins to investigate. Following a shootout in the village cemetery, Edward rescues a man named Charles, and the two join forces to infiltrate a nearby castle where the zombies have originated. They become separated upon entering the castle, with Edward falling into a subterranean dungeon and having to fight his way out.

Shortly after Edward and Charles reunite, Charles suffers a fatal gunshot wound but transforms into a hideous monster, which Edward must defeat in order to continue. Edward moves through the castle laboratory only to find Charles - mutated into a new form - waiting to battle him again at the exit.

Development

Zombie Raid was developed by both Japanese and Americans working at American Sammy Corporation. The game's music was composed by Brian L. Schmidt, who also made the BSMT2000 sound system (Zombie Raid does not run on this system, however). Zombie Raid runs on Seta's first-generation arcade system, which was originally developed in 1987 and allows for high-quality sprite graphics.

Reception

Next Generation gave Zombie Raid a score of two stars out of five, and stated that it "isn't terrible, it's kind of fun, but compared to the current shooter crop, it's lacking."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade28 September 1995North America

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.