
- 75/100
- Players123 ratings
- 58/100
- Critics3 reviews

2002 · Eurocom · First-person shooter · Shooter
007: Nightfire
007: Nightfire is a first-person shooter featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire. The game marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day. His likeness was featured in the game, but not his voice, which was provided by Maxwell Caulfield. Overall there are many weapons that the player can carry including grenades of various sorts and other types of explosives.
- Released
- 18 November 2002
- Platforms
- Game Boy AdvanceGameCubePlayStation 2WindowsXboxmacOS
- Genres
- First-person shooterShooter
- Developers
- Eurocom
- Publishers
- Electronic Arts
- Series
- James Bond
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- Action
- Engine
- GoldSrc
- Country
- United KingdomUnited States
- Age ratings
- CLASS_IND 16ESRB TUSK 16
- Languages
- English
About
James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.
The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.
›Story
The game's prologue mission starts in Paris, France, with James Bond helping French Intelligence operative Dominique Paradis evade a gang chase while chasing a truck with a stolen nuclear weapon, before continuing in his car. After stopping the truck from blowing up the Eiffel Tower, Dominique and James celebrate New Year's Eve.
The British Government sends Bond undercover to a party in industrialist Raphael Drake's Austrian castle. M believes that the party is a cover for the exchange of a missile guidance chip between Raphael Drake and Alexander Mayhew, who manages the Japanese branch of Drake's industry, Phoenix International, and had stolen the chip from the United States. Phoenix is believed to be a front for weapon smuggling. M gives Bond the instruction for 007 to rendezvous with CIA agent Zoe Nightshade and Dominique, who is posing as Drake's mistress.
While Zoe distracts the guards, Bond makes his way to the exchange and steals the chip. Agents Nightshade and 007 make an try to make an escape on a cable car, when Drake's bodyguard, Rook, attacks the cable car with a rocket-launching helicopter. Bond shoots down the attacking helicopter using rockets found in the cable car. James and Zoe then escape Drake's forces in an armored snowmobile before continuing in James' car.
They rendezvous with Q, who takes them out of Austria.
After the breach, Drake threatens to kill Mayhew, should the operation fail. Mayhew contacts MI6, saying he will provide vital information if Bond comes to his rescue. At his Japanese estate, Mayhew is attacked by Drake's men, consisting of Japanese thugs. Bond fights his way through the estate and manages to obtain a file from Mayhew's safe.
As they are prepared to make an escape from the estate, Mayhew is killed by a ninja. The file leads Bond to Mayhew's office at the Phoenix Building in Tokyo.
Bond is able to infiltrate the building while the guards are changing shifts and secures official NightFire documents. He is then attacked by Drake's men before Dominique provides a distraction, which allows Bond to escape via parachute off the roof of the building.
The NightFire documents lead Bond to a nuclear power plant being decommissioned by Phoenix International. Bond retrieves evidence of Drake's activities and escapes. However, he is then double crossed and captured by Kiko, Mayhew's former bodyguard, and turned over to Drake. On the top of the Phoenix building, Drake plans to kill Bond and Dominique, who has been discovered as a mole.
Dominique is kicked off the rooftop and killed by Kiko. Bond escapes to the ground level before being saved by Australian Intelligence agent Alura McCall.
M sends Bond and Alura to Drake's private island, where Drake has set up a jamming signal. The pair infiltrate the island and eliminate Drake's defenses. M makes Bond aware of the UN, EU, and NATO forces arriving on the island to dismantle remaining enemy combatants. Bond makes his way to Drake's underground silo, fighting off Kiko before entering one of three space shuttles intending to capture the Space Defense Platform.
Kiko incinerates in the blast pit when Bond's space shuttle launches. S. Space Defense Platform, where Drake is. He successfully sends all eight missiles off course, saving millions of lives, and causes Drake's laser weapon to malfunction, leading to a huge explosion.
Finally, Bond kills Drake. As the station goes up in flames, Bond blasts from an escape pod and goes back down to Earth, where M informs him that astronomers from around the globe are reporting "unexpected meteor showers" (which is actually the debris of the now-destroyed Space Defense Platform).
Keywords
- player's choice
Media
The articlegameplay, story, development, reception
Gameplay
Nightfire features two game modes: a single-player mode featuring a variety of missions focused on the game's story, and a multiplayer mode where players can engage with other players and AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, as in previous games involving James Bond, given alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007 (1997), in that players have a health meter that decreases when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay.
In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has many unique tokens, referred to as "007 tokens", which unlock special rewards in the game and are acquired by completing certain actions in a level. Players may also carry out "Bond Moments", utilizing gadgets and parts of the level environment to dispatch enemies, open secret paths, and destroy obstacles, which will contribute to the player's performance rating for that level.
Story
British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating New Year's Day. Shortly after returning, MI6 chief M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) – a new militarised space station built by the United States – has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake – and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.
M sends Bond to recover the chip during the exchange and investigate Drake's motive for its acquisition. Infiltrating the party, Bond meets with CIA agent Zoe Nightshade, his contact sent to assist in the chip's recovery, but is surprised to find Dominique within the castle, learning that she is working undercover as Drake's mistress. After reaching the meeting room where Drake and Mayhew intend to meet, Bond overhears the men discussing a project codenamed "Nightfire" before discovering that Zoe has been captured. Bond recovers the chip before going after and rescuing Zoe, whereupon the pair make their escape down the mountain for a rendezvous with Q while dealing with Drake's men and his head of security, Armitage Rook. Following the incident, Mayhew contacts MI6 to offer information on Drake's operations in exchange for protection.
Development
The game had been in development as early as September 2000, and was announced as James Bond 007 in May 2001. By February 2002, the game's working title was James Bond in... Phoenix Rising. The game's final title was unveiled three months later.
In July 2002, James Bond actor Pierce Brosnan had his head scanned with a laser digitizer to create the player character, who is voiced by Maxwell Caulfield. Michael Ensign voices the game's villain, Raphael Drake, while Jeanne Mori replaces Sydney Rainin-Smith as the voice of Zoe Nightshade, a character returning from Agent Under Fire. Kimberley Davies voices Alura McCall, a new character for the game.
Reception
The Xbox, GameCube, and PlayStation 2 versions of James Bond 007: Nightfire received "generally favorable" reviews, while the Game Boy Advance and PC versions received "mixed or average" reviews, according to review aggregator Metacritic. It was a runner-up for GameSpot's annual "Best Shooter on GameCube" award, which went to TimeSplitters 2. In 2008, PC Games Hardware included Alura McCall, Makiko Hayashi, Dominique Paradis and Zoe Nightshade among the 112 most important female characters in games. During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Nightfire for "Console First-Person Action Game of the Year".
By September 2003, the game had sold five million copies across all platforms, with the Xbox version achieving Platinum Hits status for selling at least two million copies. In the United States, the computer version sold 230,000 copies and earned $5.3 million by August 2006, after its release in November 2002. It was the country's 93rd best-selling computer game during this period. The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- The EA Games Collection
- Ported as
- James Bond 007: Nightfire
- Built on it
- James Bond 007: Nightfire
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Collections2 collections
Platform libraries
- Game Boy Advance gamesGames › List of games
Genres
Description adapted from its source, CC BY-SA 4.0.
