
- 80/100
- Critics1 review
- 76/100
- Metacritic10 critic reviews
More scores
- Metacritic usersuser score
- 83/100
- Player reviews
- 95% positive1,089 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$24.99
Where to get it

2026 · First-person shooter · Shooter
Sprawl Zero
Sprawl Zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
- Released
- 8 August 2026
- Platforms
- Nintendo Switch 2PlayStation 5WindowsXbox Series X/S
- Genres
- First-person shooterShooter
- Developers
- —
- Publishers
- Kwalee
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Age ratings
- ESRB MPEGI 18
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain)
- Time to beat
- 6hmain story24hcompletionist
About
Sprawl Zero (stylized as SPRAWL zero) is a retro first-person shooter video game developed by MAETH and published by Kwalee for Microsoft Windows, Xbox Series X and S, PlayStation 5, and Nintendo Switch 2 on September 8, 2026. It is a prequel to MAETH's 2023 game Sprawl. Set within a dystopian and bleak urban sprawl, players control a cybernetic super soldier aligned with the reigning faction, whose mission is to fight against a rebellious cult.
It has been described and marketed as inspired by PlayStation 2-era shooters. It received positive reception and was compared favorably to F.E.A.R., Black, and Half-Life 2.
›Story
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game contains 11 levels; they begin with a "mission debriefing" in which the player's objectives and plan of action are laid out. Sprawl Zero's controls are similar to other mid-2000s shooter games. In particular, the player can punch, grab, shoot, sprint, jump, slide, and dive. One weapon at a time may be held, but weapons cannot be reloaded; once its ammunition or equivalent is depleted, a new weapon must be picked up.
If no gun is carried, the player can fight with their Gravity Gloves, a pair of powerful gravity-controlling gloves. g. pistol, shotgun, rocket launcher) and an ascending tier, ranging from 1 to 5; higher tier weapons are more powerful but rarer. There are over 40 weapons.
Story
As a prequel, the game is set in the universe of the previous game, SPRAWL. In a dense urban sprawl wracked by endless wars and power struggles, two central factions emerge: the authoritarian and technocratic Junta, and the rebellious and religious Imago-Dei. Players control Five, a cyborg soldier aligned with the Junta and commanded by Laeta, whose mission is to wipe out the weakened Imago-Dei and eliminate its leader, Silas, establishing total control of the Sprawl for them.
The Imago-Dei later acquire a nuclear bomb, which Five is instructed to recover the arming keys for from the figurehead priests, and then disarm it. Upon finding each key, the priests plead with Five, explaining the nuclear bomb is not an offensive tactic, but rather a deterrent against the Junta. When Five returns with the keys, Laeta changes the mission objective and now instructs Five to detonate the bomb in the city instead. Before he can do so, Silas appears and arms the bomb himself, leaving Five to die in the explosion.
Reception
Reviews of the game were positive, with some criticism directed at its story and level design. It received "generally favorable reviews" on the review aggregator site Metacritic, scoring a 76/100 based on 10 critic reviews. On OpenCritic, it scored "71% Critics Recommend" with 21 reviews.
Several reviewers focused on the game's weapon system. Zack Zwiezen of Kotaku wrote that the constant switching made each encounter more dynamic and tense, and that the combat and abilities differentiated it from the early-2000s shooters it is based on. Brendan Caldwell of Jank compared the design to the two-weapon limit in Halo: Combat Evolved and commended the decision. Aaron Bayne of Push Square found the weapon-swapping loop satisfying, and Zubi Khan of CGMagazine likewise described the cycle of taking enemies' weapons as addictive.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
